CAPX Wiki
Advertisement
Enigmantis #183: Enigmantis
Pokémon
#185: Royjibiv Royjibiv
Click to see all images of Arjibi
Arjibi
Optic Pokémon
#184
Arjibiprofile
Type
Normal
Unknown
Ability
Infiltrator
Gender ratio
50% male, 50% female
Catch rate
120 (15.7%)
Breeding
Egg group
Dragon
Hatch time
6630 steps
Height
2'0" 0.6 m
0'0" 0 m
Weight
5.1 lbs. 2.3 kg
0 lbs. 0 kg
Base experience yield
69
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Serpentine
Footprint
F184
Pokédex color
White
Base friendship
70
Cry


Arjibi is a Normal-type Pokémon.

It evolves into Royjibiv when leveled up while holding a Kaleidoscope.

Pokédex entry[]

Pokédex entry
Arjibi absorbs light with its colored fins to produce energy. In bright light, it flits about energetically, so fast that film barely registers it as a blur.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing Desert Oasis
Fishing
Trees
Rocks
Fossil
Casino prize Vivace City (The Brass Palace)
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Kaleidoscope Kaleidoscope
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 69
129 - 176 248 - 342
Attack: 31
32 - 91 60 - 177
Defense: 31
32 - 91 60 - 177
Sp.Atk: 73
70 - 137 135 - 269
Sp.Def: 66
63 - 129 123 - 254
Speed: 73
70 - 137 135 - 269
Total: 343   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Teleport Psychic Status —% 20
Start Wrap Normal Physical 15 90% 20
6 Twister Dragon Special 40 100% 20
9 Quick Attack Normal Physical 40 100% 30
12 Glare Normal Status 90% 30
15 Aurora Beam Ice Special 65 100% 20
18 Dragon Breath Dragon Special 60 100% 20
21 Camouflage Normal Status —% 20
24 Agility Psychic Status —% 30
27 Signal Beam Bug Special 75 100% 15
30 Light Screen Psychic Status —% 30
33 Tri Attack Normal Special 80 100% 10
36 Coil Poison Status —% 20
39 Safeguard Normal Status —% 25
42 Extreme Speed Normal Physical 80 100% 5
45 Simple Beam Normal Status 100% 15
48 Dragon Pulse Dragon Special 90 100% 10
51 Solar Beam Grass Special 120 100% 10
54 Reflect Type Normal Status —% 15
  • A level of "Start" indicates a move that will be known by a Arjibi obtained at level 1
  • Bold indicates a move that gets STAB when used by Arjibi
  • Italic indicates a move that gets STAB only when used by an evolution of Arjibi
  • Moves in yellow cannot be learned by any previous evolutions of Arjibi

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMPsychic TM104 Miracle Will Psychic Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Arjibi
  • Italic indicates a move that gets STAB only when used by an evolution of Arjibi
  • Moves in yellow cannot be learned by any previous evolutions of Arjibi

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Aqua Tail Water Physical 90 90% 10 16 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Dragon Pulse Dragon Special 90 100% 10 18 BP
Gravity Psychic Status —% 5 4 BP
Heat Wave Fire Special 100 90% 10 18 BP
Helping Hand Normal Status —% 20 4 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Magic Coat Psychic Status —% 15 6 BP
Magnet Rise Electric Status —% 10 4 BP
Mimic Normal Status —% 10 1 BP
Null Room Psychic Status —% 5 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Signal Beam Bug Special 75 100% 15 12 BP
Singularity Psychic Status —% 5 4 BP
Snore Normal Special 40 100% 15 1 BP
Tailwind Flying Status —% 30 8 BP
Tempest Flying Special 60 100% 10 8 BP
Trick Psychic Status 100% 10 8 BP
Zap Cannon Electric Special 120 50% 5 22 BP
  • Bold indicates a move that gets STAB when used by Arjibi
  • Italic indicates a move that gets STAB only when used by an evolution of Arjibi
  • Moves in yellow cannot be learned by any previous evolutions of Arjibi

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
LeafishOarwish Heal Pulse Psychic Status —% 10
AguadeIguadiumAguanautFawningLlamarshBuckstonKoblinKoberusKobaltPebblosa
TerratetraGigaardCowattiTaomarinOrangutaoMusburryMusbushelBerratelDreamderyMacabra
VolcoalderPountherJaguilePawterHurricanineTotterCascottaLutrajetForuskPlatypow
PlatikhaoNobunataPsybexGnuruFlowgerBullotusCraliberCrawglockSkurrowCobrasket
CharmbraCairupKairoglyphDiloweedPangolashIgnishellSheloseneFlarrapinDunkywunkrCalphite
IndrolithColtergeistFantasmareChihahaHowlequinChegrinCheshadeDoppoleArtifishErycoon
LeukoonOrettAnvelidMagroplexFortifryOarwishSlaticTelsionChameleohmGlauqua
HydranticusChimpocaSimayanMonkezumaRoyjibivBarracuteJawgodonGillaHornizardAnkillosore
BaziliskOrnitherbDilophloraBaboomWendingoLuchitoEluchadonDracoonBasilectDiamat
QueckoTozeckoCraklingFuelongDraggarRagnarow
Iron Tail Steel Physical 100 75% 15
Diamat Mirror Coat Psychic Special Varies 100% 20
NO VALID FATHERS! Nature Power Normal Status —% 20
GigaardRocanoShibalbatMinaracCahokisectEnigmantisDiamat Power Gem Rock Special 70 100% 20
CuppyOarwishGlauquaHydranticusGloctoIcetopeChillnobyl Recover Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Arjibi
  • Bold indicates a move that gets STAB when used by Arjibi
  • Italic indicates a move that gets STAB only when used by an evolution of Arjibi

Evolution[]

Arjibiprofile
Unevolved
Arjibi
 Normal 
Kaleidoscope
Level up holding
Kaleidoscope

Royjibiv Sugi 4C
First evolution
Royjibiv
 Normal  Dragon 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Arjibi, along with its evolution, Royjibiv, was the final Pokémon concept added to the game. Its design wouldn't be finalized until much later, however.

Design origin[]

RS1

Early concept art for Arjibi.

Arjibi is based on the optical illusion known as rods or skyfish. Its red, green and blue fins are colored as such since those are the three primary colors of an additive color model.

Name origin[]

Arjibi's name is a phonetic spelling of RGB, which stands for red-green-blue. RGB is the name of the color model used to display images on monitors and electronic devices.

Enigmantis #183: Enigmantis
Pokémon
#185: Royjibiv Royjibiv
Advertisement