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Fumighast #103: Fumighast
Pokémon
#105: Orbatom Orbatom
Click to see all images of Atomite
Atomite
Atomic Pokémon
#104
Type
Normal Electric
Unknown
Abilities
Lightningrod or Eccentric
Gender ratio
Genderless
Catch rate
180 (23.5%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
0'4" 0.1 m
0'0" 0 m
Weight
0.2 lbs. 0.1 kg
0 lbs. 0 kg
Base experience yield
56
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and arms
Footprint
Pokédex color
Blue
Base friendship
70
Cry
No cry found

Atomite is a dual-type Normal/Electric Pokémon.

It evolves into Orbatom starting at level 36.

Pokédex entry[]

Pokédex entry
Atomite is the smallest known Pokémon. Sometimes a big group of Atomite will group together to mimic the shape of something else.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize Vivace City (The Brass Palace)
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

These stats were locked on March 15, 2014. They cannot be changed until they have been play-tested.

Stat Range
At Lv. 50 At Lv. 100
HP: 16
76 - 123 142 - 236
Attack: 20
22 - 79 40 - 152
Defense: 30
31 - 90 58 - 174
Sp.Atk: 84
80 - 149 155 - 293
Sp.Def: 30
31 - 90 58 - 174
Speed: 100
94 - 167 184 - 328
Total: 280   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Charge Electric Status —% 20
Start Hidden Power Normal Special Varies 100% 15
2 Thunder Shock Electric Special 40 100% 30
6 Minimize Normal Status —% 20
10 Sonic Boom Normal Special Varies 90% 20
14 Agility Psychic Status —% 30
15 Thunder Wave Electric Status 100% 20
19 Shock Wave Electric Special 60 —% 20
23 Swift Normal Special 60 —% 20
27 Charge Beam Electric Special 50 90% 10
28 Light Screen Psychic Status —% 30
32 Magnet Rise Electric Status —% 10
36 Tri Attack Normal Special 80 100% 10
40 Electro Ball Electric Special Varies 100% 10
41 Singularity Psychic Status —% 5
45 Discharge Electric Special 80 100% 15
49 Overdrive Electric Status —% 20
53 Lock-On Normal Status —% 5
54 Zap Cannon Electric Special 120 50% 5
58 Atom Split Normal Special 250 100% 5
  • A level of "Start" indicates a move that will be known by a Atomite obtained at level 1
  • Bold indicates a move that gets STAB when used by Atomite
  • Italic indicates a move that gets STAB only when used by an evolution of Atomite
  • Moves in yellow cannot be learned by any previous evolutions of Atomite

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 Protect Normal Status 0000 —}}—% 10
TM18 Rain Dance Water Status 0000 —}}—% 5
TM19 Telekinesis Psychic Status 0000 —}}—% 15
TM20 Safeguard Normal Status 0000 —}}—% 25
TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TM24 Thunderbolt Electric Special 09595 100}}100% 15
TM25 Thunder Electric Special 120120 070}}70% 10
TM27 Return Normal Physical 0000Varies 100}}100% 20
TM29 Psychic Psychic Special 09090 100}}100% 10
TM32 Double Team Normal Status 0000 —}}—% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 —}}—% 10
TM46 Thief Dark Physical 04040 100}}100% 10
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 Endure Normal Status 0000 —}}—% 10
TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM64 Explosion Normal Physical 250250 100}}100% 5
TM70 Flash Normal Status 0000 100}}100% 20
TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73 Thunder Wave Electric Status 0000 100}}100% 20
TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TM77 Psych Up Normal Status 0000 —}}—% 10
TM83 Work Up Normal Status 0000 —}}—% 30
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 —}}—% 10
TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM97 Sleep Talk Normal Status 0000 —}}—% 10
TM105 Stoke Fire Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Atomite
  • Italic indicates a move that gets STAB only when used by an evolution of Atomite
  • Moves in yellow cannot be learned by any previous evolutions of Atomite

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Electroweb Electric Special 55 95% 15 4 BP
Gravity Psychic Status —% 5 4 BP
Heat Wave Fire Special 100 90% 10 18 BP
Helping Hand Normal Status —% 20 4 BP
Magic Coat Psychic Status —% 15 6 BP
Magnet Rise Electric Status —% 10 4 BP
Metronome Normal Status —% 10 1 BP
Mimic Normal Status —% 10 1 BP
Null Room Psychic Status —% 5 4 BP
Pain Split Normal Status —% 20 12 BP
Recycle Normal Status —% 10 6 BP
Secret Power Normal Physical 70 100% 20 6 BP
Signal Beam Bug Special 75 100% 15 12 BP
Singularity Psychic Status —% 5 4 BP
Snore Normal Special 40 100% 15 1 BP
Zap Cannon Electric Special 120 50% 5 22 BP
Zen Headbutt Psychic Physical 80 90% 15 16 BP
  • Bold indicates a move that gets STAB when used by Atomite
  • Italic indicates a move that gets STAB only when used by an evolution of Atomite
  • Moves in yellow cannot be learned by any previous evolutions of Atomite

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Atomite
  • Bold indicates a move that gets STAB when used by Atomite
  • Italic indicates a move that gets STAB only when used by an evolution of Atomite

Evolution[]

Unevolved
Atomite
 Normal  Electric 
Rare Candy
Level 36
First evolution
Orbatom
 Normal  Electric 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • At 16, Atomite has the lowest HP of all Pokémon in the Sage Pokédex.
  • At 20, Atomite is tied with Tuliep for having the lowest Attack stat in the Sage Pokédex.
  • The Atomite family were almost removed from the Pokédex because of time constraints and the length of their design process.
  • The final design for Atomite was originally made to go with a completely different Orbatom design.
  • Atomite is tied with Lintle as the smallest Pokémon in the Sage Pokédex.
  • The Atomite family's moveset starts with Atomite and Orbatom learning moves at levels 2, 6, 10, and 14. This is identical to the number of electrons in s, p, d, and f orbitals

Design origin[]

Atom1

Early concept art for Atomite.

Atomite is based on an atom, specifically a hydrogen atom, which has only one proton and one electron. The red hood-like shape on Atomite is similar to an electron shell, in that the electron moves around the proton so quickly that it technically can be considered to be in multiple places at once.

Name origin[]

Atomite's name is a combination of atom and mite. It also invokes -ite, a suffix applied to an atom's name when it becomes negatively charged.

Fumighast #103: Fumighast
Pokémon
#105: Orbatom Orbatom