CAPX Wiki
Bind
Battles
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Bind is a damage-dealing Normal-type move. It is a signature move of the Pottle evolutionary line.

Effect[]

Bind inflicts 1/16 of the target's maximum HP as damage per turn for four to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape.

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

If a trapped Pokémon uses Rapid Spin, it will be freed.

If a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. If an affected Pokémon is holding a Shed Shell, it can switch out.

Description[]

Description
Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.

Learnset[]

By leveling up[]

# Pokémon Type Level
114 Pottle Pottle Ground Grass 5
115 Trikotta Trikotta Ground Grass 5
116 Terrorcotta Terrorcotta Ground Grass 5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.