CAPX Wiki
Block
Battles
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Block is a non-damaging Normal-type move.

Effect[]

Block prevents the target from switching out or fleeing (including via Teleport). The effect only applies as long as the Pokémon that used it remains in battle.

The affected Pokémon can still switch out via Baton Pass, and the Pokémon that switches in will no longer be affected. Affected Pokémon can also switch out with U-turn and Volt Switch. Conversely, the Pokémon that used Block can switch out with Baton Pass and the effects of Block will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, or has Dragon Tail or Circle Throw used on them, they will still be switched out.

If a wild Pokémon uses Block on the player's Pokémon, the player will be unable to escape, unless the player's Pokémon has Run Away or is holding a Smoke Ball.

Description[]

Description
The user blocks the target's way with arms spread wide to prevent escape.

Learnset[]

By leveling up[]

# Pokémon Type Level
068 Vectol.2 Vectol.2 Poison Poison Start
086 Burrowl Burrowl Ground Ground 28
111 Magnitogre Magnitogre Steel Steel 50
114 Pottle Pottle Ground Grass 49
115 Trikotta Trikotta Ground Grass 53
116 Terrorcotta Terrorcotta Ground Grass 54
124 Gravollum Gravollum Rock Psychic 61
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding[]

# Pokémon Type Father
Direct Chain
007 Aguade Aguade Water Water PottleTrikottaTerrorcotta
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.