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Squidrift #107: Squidrift
Pokémon
#109: Chelonite Chelonite
Click to see all images of Boarealis
Boarealis
Aurora Pokémon
#108
OoaRYul
Type
Dark Psychic
Unknown
Abilities
Pressure or Magic Bounce
Gender ratio
50% male, 50% female
Catch rate
80 (10.5%)
Breeding
Egg groups
Field and Fairy
Hatch time
6630 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
154.5 lbs. 70.1 kg
0 lbs. 0 kg
Base experience yield
171
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F108
Pokédex color
Blue
Base friendship
70
Cry


Boarealis is a dual-type Dark/Psychic Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
Boarealis' psychic powers produce vivid light shows when they interact with magnetic fields. The brilliance of the mane indicates an individual's strength.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common Stardust Stardust
Uncommon Star Piece Star Piece
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 83
143 - 190 276 - 370
Attack: 64
62 - 127 119 - 249
Defense: 54
53 - 116 101 - 227
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 135
126 - 205 247 - 405
Speed: 58
56 - 121 108 - 236
Total: 489   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Leer Normal Status 100% 30
Start Confusion Psychic Special 50 100% 25
Start Odor Sleuth Normal Status —% 40
5 Pursuit Dark Physical 40 100% 20
9 Headbutt Normal Physical 70 100% 15
14 Snarl Dark Special 55 95% 15
18 Aurora Beam Ice Special 65 100% 20
22 Confuse Ray Ghost Status 100% 10
27 Psybeam Psychic Special 65 100% 20
31 Moonlight Normal Status —% 5
35 Payback Dark Physical 50 100% 10
40 Cosmic Power Psychic Status —% 20
44 Zen Headbutt Psychic Physical 80 90% 15
48 Magic Coat Psychic Status —% 15
53 Discharge Electric Special 80 100% 15
57 Singularity Psychic Status —% 5
61 Dark Pulse Dark Special 80 100% 15
66 Psychic Psychic Special 90 100% 10
70 Stored Power Psychic Special 20 100% 10
  • A level of "Start" indicates a move that will be known by a Boarealis obtained at level 1
  • Bold indicates a move that gets STAB when used by Boarealis
  • Italic indicates a move that gets STAB only when used by an evolution of Boarealis
  • Moves in yellow cannot be learned by any previous evolutions of Boarealis

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMDark TM103 Standoff Dark Status 0000 —}}—% 5
TMPsychic TM104 Miracle Will Psychic Special 08080 100}}100% 10
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Boarealis
  • Italic indicates a move that gets STAB only when used by an evolution of Boarealis
  • Moves in yellow cannot be learned by any previous evolutions of Boarealis

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Asteroid Shot Rock Special 100 90% 10 18 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Foul Play Dark Physical 95 100% 15 18 BP
Frost Slash Ice Physical 90 100% 15 18 BP
Gravity Psychic Status —% 5 4 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Head Steel Physical 80 100% 15 12 BP
Magic Coat Psychic Status —% 15 6 BP
Magnet Rise Electric Status —% 10 4 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Null Room Psychic Status —% 5 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Signal Beam Bug Special 75 100% 15 12 BP
Singularity Psychic Status —% 5 4 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Terrorize Ghost Special 120 70% 10 22 BP
Trick Psychic Status 100% 10 8 BP
Zap Cannon Electric Special 120 50% 5 22 BP
Zen Headbutt Psychic Physical 80 90% 15 16 BP
  • Bold indicates a move that gets STAB when used by Boarealis
  • Italic indicates a move that gets STAB only when used by an evolution of Boarealis
  • Moves in yellow cannot be learned by any previous evolutions of Boarealis

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CapigCapabaraTaomarinAlpintPsybexGnuruMagowl Amnesia Psychic Status —% 20
FoliatFlorabriFloressumCapigCapabaraTaomarinOrangutaoMusburryMusbushelBerratel
GrowmeoMosshroomPeppitHoppaneroScovalopeAlpintForuskFlowgerBullotusLeafish
ChlorofinPottleTrikottaTerrorcottaDiloweedPangolashLoneleafForthornChihahaHowlequin
DoppoleArtifishPompagoonHyekuzaErycoonViipiiDrosireSundukeBaziliskOrnitherb
DilophloraBaboomQueckoTozecko
Seed Bomb Grass Physical 80 100% 15
MortasqueSilkinderParamothEnigmite Silver Wind Bug Special 60 100% 5
DreamderyErycoonLintle Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Boarealis
  • Bold indicates a move that gets STAB when used by Boarealis
  • Italic indicates a move that gets STAB only when used by an evolution of Boarealis

Evolution[]

108Boarealis
Unevolved
Boarealis
 Dark  Psychic 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Boarealis is based on a boar and the aurora borealis, a light phenomenon caused by solar winds disturbing charged particles in the planet's magnetic field.

Name origin[]

Boarealis's name is a combination of boar and borealis.

Squidrift #107: Squidrift
Pokémon
#109: Chelonite Chelonite
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