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Warquila #012: Warquila
Pokémon
#014: Capabara Capabara
Click to see all images of Capig
Capig
Cozy Pokémon
#013
Capigsugi
Type
Normal
Unknown
Abilities
Thick Fat or Overcoat
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
0'8" 0.2 m
0'0" 0 m
Weight
6.0 lbs. 2.7 kg
0 lbs. 0 kg
Base experience yield
49
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F013
Pokédex color
Orange
Base friendship
70
Cry


Capig is a Normal-type Pokémon.

It evolves into Capabara starting at level 20.

Pokédex entry[]

Pokédex entry
The pattern on Capig's fur is popularly mimicked by the woven hats of locals. It will sometimes sit on its trainer's head to keep them warm.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass Route 1, Route 2, Route 3
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Quick Claw Quick Claw
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 52
112 - 159 214 - 308
Attack: 40
40 - 101 76 - 196
Defense: 45
45 - 106 85 - 207
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 52
51 - 114 98 - 223
Speed: 31
32 - 91 60 - 177
Total: 256   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Defense Curl Normal Status —% 40
4 Sand Attack Ground Status 100% 15
7 Rollout Rock Physical 30 90% 20
10 Charm Normal Status 100% 20
13 Bite Dark Physical 60 100% 25
16 Hyper Fang Normal Physical 80 90% 15
19 Amnesia Psychic Status —% 20
22 Yawn Normal Status —% 10
25 Follow Me Normal Status —% 20
28 Helping Hand Normal Status —% 20
31 Flail Normal Physical Varies 100% 15
34 Cotton Guard Grass Status —% 10
37 Super Fang Normal Physical Varies 90% 10
40 After You Normal Status —% 15
43 Last Resort Normal Physical 140 100% 5
  • A level of "Start" indicates a move that will be known by a Capig obtained at level 1
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Heal Bell Normal Status —% 5 6 BP
Helping Hand Normal Status —% 20 4 BP
Hyper Voice Normal Special 90 100% 10 16 BP
Icy Wind Ice Special 55 95% 15 6 BP
Metronome Normal Status —% 10 1 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seed Bomb Grass Physical 80 100% 15 16 BP
Snore Normal Special 40 100% 15 1 BP
Super Fang Normal Physical Varies 90% 10 18 BP
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SnomeTaomarinOrangutaoPompagoonHyekuza Counter Fighting Physical Varies 100% 20
CubzeroAvalynxFawningLlamarshBuckstonKoblinKoberusBerratelMacabraJaguile
PawterPottleTrikottaTerrorcottaDunkywunkrChihahaDoppoleArtifishPomparuntPompagoon
HyekuzaAnvelidMagroplexBarracuteJawgodonBaziliskOrnitherbDilophloraBaboomCarnibal
LarvynDraggarRagnarow
Crunch Dark Physical 80 100% 15
KidlingPyroatFlaireesAguadePengliffPenglacierPsybexChlorofinBoarealisIgnishell
SheloseneFlarrapinDinkywinkDunkywunkrDoppoleArtifishCarbitePressaurDiamat
Headbutt Normal Physical 70 100% 15
CubzeroAvalynxFawningLlamarshBuckstonPawterWendingoCarnibal Ice Fang Ice Physical 65 95% 15
KidlingPyroatFlaireesPeppitHoppaneroScovalope Overheat Fire Special 140 90% 5
CowattiMusburryMusbushelPountherJaguilePeppitHoppaneroErycoonArjibiRoyjibiv
BaziliskOrnitherbDilophlora
Quick Attack Normal Physical 40 100% 30
SnomePlatypowPlatikhaoLoneleafPompagoonHyekuzaMacuarriorChimpocaSimayanMonkezuma
Revenge Fighting Physical 60 100% 10
KidlingAguadeHarpeeAquilorWarquilaFawningLlamarshBuckstonPengliffPenglacier
PebblosaPountherJaguilePawterNobunataPsybexSedirrotCondesaIgnishellShelosene
FlarrapinDinkywinkDunkywunkr
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Capig
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig

Evolution[]

Capigsugi
Unevolved
Capig
 Normal 
Rare Candy
Level 20
Capabara Sugi C 300dpi
First evolution
Capabara
 Normal 


Sprites[]

Front Back
GenderM 013 013b
Front shiny Back shiny
GenderM File:013s.png File:013sb.png

Trivia[]

Design origin[]

Capig is based on a guinea pig. Its fur pattern is reminiscent of a chullo, an Andean style of hat.

Discussion and conceptualisation of the regional rodent began not long after the earliest confirmations (or at least agreements) on the starter Pokémon designs. The role of 'early game regional rodent' was one of the last '/vp/ makes a PokéDex' roles to have an individual discussion thread seperate to the newly-founded general thread. 

Name origin[]

Capig's name is a combination of cap and guinea pig.

Warquila #012: Warquila
Pokémon
#014: Capabara Capabara
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