CAPX Wiki
Charge
Battles
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • Not a TM, HM or Move Tutor move.

Charge is a non-damaging Electric-type move.

Effect[]

Charge raises the user's Special Defense by one stage. If the user's next move is Electric-type, its power will be doubled.

Description[]

Description
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.

Learnset[]

By leveling up[]

# Pokémon Type Level
030 Cowatti Cowatti Electric Electric 29
050 Lumishroom Lumishroom Poison Electric 33
057 Neureka Neureka Psychic Electric Start
058 Cerebrulb Cerebrulb Psychic Electric Start
062 Pawter Pawter Water Water 17
104 Atomite Atomite Normal Electric Start
105 Orbatom Orbatom Normal Electric Start
169 Slatic Slatic Electric Electric 10
170 Telsion Telsion Electric Electric 10
171 Chameleohm Chameleohm Electric Electric Start
200 Baboom Baboom Electric Dark Start
205 Luchito Luchito Fighting Electric 11
206 Eluchadon Eluchadon Fighting Electric 11
223 Erace Erace Steel Electric Start
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By a prior evolution[]

# Pokémon Type Prior evolution
063 Hurricanine Hurricanine Water Electric Pawter
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.