CAPX Wiki
Advertisement
Cobrasket #119: Cobrasket
Pokémon
#121: Cairup Cairup
Click to see all images of Charmbra
Charmbra
Reed Snake Pokémon
#120
Charmbra Sugi 4B
Type
Ground Poison
Unknown
Abilities
Synchronize or Shed Skin
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Field and Dragon
Hatch time
4080 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
63.1 lbs. 28.6 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Serpentine
Footprint
F120
Pokédex color
Brown
Base friendship
70
Cry
No cry found

Charmbra is a dual-type Ground/Poison Pokémon.

It evolves from Cobrasket starting at level 27.

Pokédex entry[]

Pokédex entry
Charmbra passes air through the holes on its body to create a melody that hypnotizes its prey. The dazed targets are unable to escape its toxic fangs.

Game locations[]

Availability
None Evolve Cobrasket
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Metronome Metronome
Rare Flues Random flute
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 81
141 - 188 272 - 366
Attack: 90
85 - 156 166 - 306
Defense: 86
81 - 151 159 - 298
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 91
86 - 157 168 - 309
Speed: 58
56 - 121 108 - 236
Total: 461   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Synchronoise Psychic Special 70 100% 15
Start Nasty Plot Dark Status —% 20
Start Supersonic Normal Status 55% 20
Start Round Normal Special 60 100% 15
Start Wrap Normal Physical 15 90% 20
4 Poison Sting Poison Physical 15 100% 35
7 Sing Normal Status 55% 15
9 Sand Tomb Ground Physical 35 85% 15
12 Screech Normal Status 85% 40
14 Bite Dark Physical 60 100% 25
17 Poison Fang Poison Physical 50 100% 15
19 Glare Normal Status 90% 30
22 Stockpile Normal Status —% 20
22 Spit Up Normal Special Varies 100% 10
22 Swallow Normal Status —% 10
24 Magnitude Ground Physical Varies 100% 30
27 Coil Poison Status —% 20
31 Teeter Dance Normal Status 100% 20
36 Sucker Punch Dark Physical 80 100% 5
40 Hyper Voice Normal Special 90 100% 10
45 Psych Up Normal Status —% 10
49 Wring Out Normal Special Varies 100% 5
54 Toxic Spikes Poison Status —% 20
58 Earthquake Ground Physical 100 100% 10
63 Dragon Dance Dragon Status —% 20
67 Gunk Shot Poison Physical 120 70% 5
72 Perish Song Normal Status —% 5
  • A level of "Start" indicates a move that will be known by a Charmbra obtained at level 1
  • Bold indicates a move that gets STAB when used by Charmbra
  • Italic indicates a move that gets STAB only when used by an evolution of Charmbra
  • Moves in yellow cannot be learned by any previous evolutions of Charmbra

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Charmbra
  • Italic indicates a move that gets STAB only when used by an evolution of Charmbra
  • Moves in yellow cannot be learned by any previous evolutions of Charmbra

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Acid Rain Poison Status —% 5 2 BP
Aqua Tail Water Physical 90 90% 10 16 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Earth Power Ground Special 90 100% 10 18 BP
Foul Play Dark Physical 95 100% 15 18 BP
Gastro Acid Poison Status 100% 10 2 BP
Gunk Shot Poison Physical 120 70% 5 22 BP
Hyper Voice Normal Special 90 100% 10 16 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Megahorn Bug Physical 120 85% 10 24 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Role Play Psychic Status —% 10 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Stealth Rock Rock Status —% 20 16 BP
  • Bold indicates a move that gets STAB when used by Charmbra
  • Italic indicates a move that gets STAB only when used by an evolution of Charmbra
  • Moves in yellow cannot be learned by any previous evolutions of Charmbra

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FawningDreamderyPerishroomBouweeLeafishPhlaskNoxialNoxialFumighastBoarealis
CairupKairoglyphLoneleafForthornColtergeistFantasmareChegrinErycoonLeukoonFortifry
SlaticEnigmantisGloctoLavoon
Confuse Ray Ghost Status 100% 10
KidlingPyroatFlaireesPengliffPenglacierPebblosaTerratetraGigaardCaracrustRocano
VolcarocVolcoalderShibalbatBurrowlQuibbleFowattleTurkistadorSedirrotCondesaSkurrow
CheloniteGalaxagosMinaracTrenchulaPottleTrikottaTerrorcottaPueblantCahokisectCharmbra
CairupKairoglyphDiloweedPangolashIgnishellSheloseneFlarrapinDinkywinkDunkywunkrCalphite
IndrolithOrettHornizardAnkillosoreCarbitePressaurDiamat
Earth Power Ground Special 90 100% 10
PountherJaguilePlatypowLoneleafChegrinPompagoonHyekuzaErycoonChayanSlatic
Baboom
Fake Out Normal Physical 40 100% 10
KoberusFlarrapin Fire Fang Fire Physical 65 95% 15
FoliatFlorabriFloressumAlpintForuskLeafishChlorofinLoneleafForthornQuecko
Grass Whistle Grass Status 55% 15
AguadeIguadiumAguanautKoberusTaomarinOrangutaoCaranoxScovalopePlatypowPlatikhao
BoarealisPottleTrikottaTerrorcottaCharmbraCalphiteIndrolithThoraxePompagoonHyekuza
ToxitoSanguitoChayanMacuarriorParamothChimpocaSimayanMonkezumaDrosireSunduke
GillaHornizardAnkillosoreLuchitoEluchadon
Poison Jab Poison Physical 80 100% 20
PlatypowPlatikhao Poison Tail Poison Physical 50 100% 25
LlamarshNobunataCharmbraDoppoleErycoon Spit Up Normal Special Varies 100% 10
LlamarshMusburryBerratelKertruffleNobunataCharmbraDoppoleErycoonLeukoon Stockpile Normal Status —% 20
MusburryBerratelKertruffleNobunataCharmbraLeukoon Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Charmbra
  • Bold indicates a move that gets STAB when used by Charmbra
  • Italic indicates a move that gets STAB only when used by an evolution of Charmbra

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Cobrasket Astonish Ghost Physical 30 100% 15
Cobrasket Defense Curl Normal Status —% 40
Cobrasket Flail Normal Physical Varies 100% 15
Cobrasket Spikes Ground Status —% 20
  • Bold indicates a move that gets STAB when used by Charmbra
  • Italic indicates a move that gets STAB only when used by an evolution of Charmbra

Evolution[]

Cobrascet Sugi 4C
Unevolved
Cobrasket
 Ground  Poison 
Rare Candy
Level 27
Charmbra Sugi 4B
First evolution
Charmbra
 Ground  Poison 


Sprites[]

Add them here when they're finalised.

Trivia[]

Design origin[]

Charmbra is based on a cobra, as well as a pungi, the instrument which is traditionally used for snake charming.

Name origin[]

Charmbra's name is a combination of charm and cobra.

Cobrasket #119: Cobrasket
Pokémon
#121: Cairup Cairup
Advertisement