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Viipii #160: Viipii
Pokémon
#162: Soakoth Soakoth
Click to see all images of Chilloth
Chilloth
Slow Floating Pokémon
#161
ChillBro
Type
Water
Unknown
Abilities
Swift Swim or Content
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg group
Water 1
Hatch time
5355 steps
Height
2'4" 0.7 m
0'0" 0 m
Weight
41.7 lbs. 18.9 kg
0 lbs. 0 kg
Base experience yield
67
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F161
Pokédex color
Blue
Base friendship
70
Cry
No cry found

Chilloth is a Water-type Pokémon.

It evolves into Soakoth starting at level 30.

Pokédex entry[]

Pokédex entry
Chilloth floats calmly in the water by connecting its arms to make an inner tube. It lets swimmers hold on when they need to catch their breath.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One Caesura Outpost
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 55
54 - 117 103 - 229
Defense: 50
49 - 112 94 - 218
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 60
58 - 123 112 - 240
Speed: 45
45 - 106 85 - 207
Total: 335   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Scratch Normal Physical 40 100% 35
Start Yawn Normal Status —% 10
4 Water Gun Water Special 40 100% 25
7 Encore Normal Status 100% 5
10 Slack Off Normal Status —% 10
14 Feint Attack Dark Physical 60 —% 20
17 Aqua Ring Water Status —% 20
20 Water Pulse Water Special 60 100% 20
24 Slash Normal Physical 70 100% 20
27 Curse Ghost Status —% 10
30 Rest Psychic Status —% 10
30 Snore Normal Special 40 100% 15
34 Body Slam Normal Physical 85 100% 15
37 Surf Water Special 95 100% 15
40 Entrainment Normal Status 100% 15
44 Flail Normal Physical Varies 100% 15
47 Amnesia Psychic Status —% 20
50 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Chilloth obtained at level 1
  • Bold indicates a move that gets STAB when used by Chilloth
  • Italic indicates a move that gets STAB only when used by an evolution of Chilloth
  • Moves in yellow cannot be learned by any previous evolutions of Chilloth

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 —}}—% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMBug TM106 Pincer Attack Bug Physical 07070 100}}100% 15
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Chilloth
  • Italic indicates a move that gets STAB only when used by an evolution of Chilloth
  • Moves in yellow cannot be learned by any previous evolutions of Chilloth

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Brace Normal Status —% 15 4 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Frost Slash Ice Physical 90 100% 15 18 BP
Helping Hand Normal Status —% 20 4 BP
Ice Punch Ice Physical 75 100% 15 12 BP
Icy Wind Ice Special 55 95% 15 6 BP
Knock Off Dark Physical 20 100% 20 4 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Recycle Normal Status —% 10 6 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seismic Toss Fighting Physical Varies 100% 20 8 BP
Snore Normal Special 40 100% 15 1 BP
Zen Headbutt Psychic Physical 80 90% 15 16 BP
  • Bold indicates a move that gets STAB when used by Chilloth
  • Italic indicates a move that gets STAB only when used by an evolution of Chilloth
  • Moves in yellow cannot be learned by any previous evolutions of Chilloth

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Chilloth
  • Bold indicates a move that gets STAB when used by Chilloth
  • Italic indicates a move that gets STAB only when used by an evolution of Chilloth

Evolution[]

ChillBro
Unevolved
Chilloth
 Water 
Rare Candy
Level 30
1359652355456
First evolution
Soakoth
 Water 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Chilloth is based on a three-toed sloth. Its ability to float on the surface of water by linking its arms together refers to the use of inner tubes as floatation devices.

Name origin[]

Chilloth's name is a combination of chill and sloth.

Viipii #160: Viipii
Pokémon
#162: Soakoth Soakoth
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