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Forthorn #140: Forthorn
Pokémon
#142: Fantasmare Fantasmare
Click to see all images of Coltergeist
Coltergeist
Free Spirit Pokémon
#141
Coltergeistprofile
Type
Ghost
Unknown
Abilities
Perforate or Cursed Body
Gender ratio
50% male, 50% female
Catch rate
150 (19.6%)
Breeding
Egg groups
Field and Amorphous
Hatch time
5355 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
25.8 lbs. 11.7 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F141
Pokédex color
Gray
Base friendship
70
Cry


Coltergeist is a Ghost-type Pokémon.

It evolves into Fantasmare starting at level 35.

Pokédex entry[]

Pokédex entry
The icy blue gazes of Coltergeist herds can often be seen in thick fog patches. Their eerie cries not only cause chills, but also strange, indescribable dreams.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass Route 5
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 50
49 - 112 94 - 218
Defense: 65
63 - 128 121 - 251
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 70
67 - 134 130 - 262
Total: 350   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Smog Poison Special 20 70% 20
Start Smokescreen Normal Status 100% 20
6 Night Shade Ghost Special Varies 100% 15
9 Pursuit Dark Physical 40 100% 20
14 Confuse Ray Ghost Status 100% 10
17 Stomp Normal Physical 65 100% 20
22 Will-O-Wisp Fire Status 75% 15
25 Hex Ghost Special 50 100% 10
30 Haze Ice Status —% 30
33 Hypnosis Psychic Status 60% 20
38 Shadow Ball Ghost Special 80 100% 15
41 Agility Psychic Status —% 30
46 Bounce Flying Physical 85 85% 5
49 Nightmare Ghost Status 100% 15
54 Nasty Plot Dark Status —% 20
  • A level of "Start" indicates a move that will be known by a Coltergeist obtained at level 1
  • Bold indicates a move that gets STAB when used by Coltergeist
  • Italic indicates a move that gets STAB only when used by an evolution of Coltergeist
  • Moves in yellow cannot be learned by any previous evolutions of Coltergeist

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Coltergeist
  • Italic indicates a move that gets STAB only when used by an evolution of Coltergeist
  • Moves in yellow cannot be learned by any previous evolutions of Coltergeist

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Acid Rain Poison Status —% 5 2 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Foul Play Dark Physical 95 100% 15 18 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Magic Coat Psychic Status —% 15 6 BP
Mimic Normal Status —% 10 1 BP
Null Room Psychic Status —% 5 4 BP
Ominous Wind Ghost Special 60 100% 5 12 BP
Pain Split Normal Status —% 20 12 BP
Secret Power Normal Physical 70 100% 20 6 BP
Singularity Psychic Status —% 5 4 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Terrorize Ghost Special 120 70% 10 22 BP
Trick Psychic Status 100% 10 8 BP
  • Bold indicates a move that gets STAB when used by Coltergeist
  • Italic indicates a move that gets STAB only when used by an evolution of Coltergeist
  • Moves in yellow cannot be learned by any previous evolutions of Coltergeist

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FoliatFlorabriFloressumKidlingHarpeeCubzeroAvalynxBluffinCowattiPounther
JaguilePeppitHoppaneroBouweeCuppyFettlekishNobunataCraliberCrawglockLeafish
ChlorofinSedirrotCondesaDesoulaDinkywinkDunkywunkrFantasmareToxitoSanguitoFortifry
SmashiaryArjibiRoyjibivBaziliskOrnitherbDilophloraQueckoTozecko
Agility Psychic Status —% 30
KidlingFawningLlamarshBuckstonNobunataPsybexGnuruPomparunt Double Kick Fighting Physical 30 100% 30
BerratelMacabraMagowlPottleLeukoonCarnibal Mean Look Normal Status —% 5
PhlaskFantasmareChegrinLeukoonWispernPhantern Night Shade Ghost Special Varies 100% 15
MacabraSomberadoSlaticTelsion Shadow Sneak Ghost Physical 40 100% 30
KidlingKoberusRocanoVolcarocCraliberSomberadoPhlaskNoxialNoxialFumighast
SquinkSquidriftFantasmareWispernPhanternGloctoLavoonIcetopeChillnobyl
Smokescreen Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Coltergeist
  • Bold indicates a move that gets STAB when used by Coltergeist
  • Italic indicates a move that gets STAB only when used by an evolution of Coltergeist

Evolution[]

Coltergeistprofile
Unevolved
Coltergeist
 Ghost 
Rare Candy
Level 35
142Fantasmare
First evolution
Fantasmare
 Ghost 


Sprites[]

Add them here when they're finalized.

Trivia[]

Mylittlepony

Early concept for Coltergeist

Design origin[]

Coltergeist may be based on the púca, a ghost horse from Celtic folklore.

Name origin[]

Coltergeist's name is a combination of colt and poltergeist.

Forthorn #140: Forthorn
Pokémon
#142: Fantasmare Fantasmare
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