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Comet Punch
Battles
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Comet Punch is a damage-dealing Normal-type move. It is a signature move of Ocerumi.

Effect[]

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance that it will hit 3 times, a 16.7% chance that it will hit 4 times, and a 16.7% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

Each strike has an independent chance of activating a Razor Fang or a contact ability.

Description[]

Description
The target is hit with a flurry of punches that strike two to five times in a row.

Learnset[]

By leveling up[]

# Pokémon Type Level
165 Ocerumi Ocerumi Fighting Fighting 9
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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