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Gigaard #029: Gigaard
Pokémon
#031: Snome Snome
Click to see all images of Cowatti
Cowatti
Frequency Pokémon
#030
Cowattiprofile
Type
Electric
Unknown
Abilities
Static or Pickup
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Fairy
Hatch time
5355 steps
Height
2'0" 0.6 m
0'0" 0 m
Weight
25.6 lbs. 11.6 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F030
Pokédex color
Yellow
Base friendship
100
Cry


Cowatti is an Electric-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
Cowatti uses its tail to detect signals of varying frequencies. It can hone in on these signals to locate food, water, and even shelter.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass Route 3, Rustling Forest, Route 4
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 60
58 - 123 112 - 240
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 65
63 - 128 121 - 251
Speed: 100
94 - 167 184 - 328
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Tail Whip Normal Status 100% 30
5 Thunder Shock Electric Special 40 100% 30
10 Quick Attack Normal Physical 40 100% 30
15 Supersonic Normal Status 55% 20
18 Sonic Boom Normal Special Varies 90% 20
21 Electro Ball Electric Special Varies 100% 10
24 Fury Swipes Normal Physical 18 80% 15
29 Charge Electric Status —% 20
34 Volt Switch Electric Special 70 100% 20
39 Reflect Psychic Status —% 20
42 Charge Beam Electric Special 50 90% 10
45 Signal Beam Bug Special 75 100% 15
48 Thunderbolt Electric Special 95 100% 15
53 Overdrive Electric Status —% 20
58 Agility Psychic Status —% 30
63 Thunder Electric Special 120 70% 10
  • A level of "Start" indicates a move that will be known by a Cowatti obtained at level 1
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Electroweb Electric Special 55 95% 15 4 BP
Heal Bell Normal Status —% 5 6 BP
Helping Hand Normal Status —% 20 4 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Knock Off Dark Physical 20 100% 20 4 BP
Magic Coat Psychic Status —% 15 6 BP
Magnet Rise Electric Status —% 10 4 BP
Metronome Normal Status —% 10 1 BP
Mimic Normal Status —% 10 1 BP
Pay Day Normal Physical 40 100% 20 1 BP
Secret Power Normal Physical 70 100% 20 6 BP
Signal Beam Bug Special 75 100% 15 12 BP
Snore Normal Special 40 100% 15 1 BP
Super Fang Normal Physical Varies 90% 10 18 BP
Thunder Punch Electric Physical 75 100% 15 12 BP
Zap Cannon Electric Special 120 50% 5 22 BP
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GrowmeoDreamderyPountherPeppitHoppaneroPawterBouweeScubugLeafishChihaha
DoppoleErycoonViipiiLintleEnigmiteOrnitherbDilophlora
Baton Pass Normal Status —% 40
PeppitHoppaneroScovalopeNobunataFlowgerBullotusLeafishChlorofinColtergeistFantasmare
LavoonDilophloraEluchadon
Bounce Flying Physical 85 85% 5
CapigCapabaraFawningGrowmeoPountherPeppitHoppaneroChegrinErycoonLintle
Charm Normal Status 100% 20
MusburryMusbushelNobunata Endeavor Normal Physical Varies 100% 5
AguadeIguadiumAguanautFawningLlamarshBuckstonKoblinKoberusKobaltPebblosa
TerratetraGigaardTaomarinOrangutaoMusburryMusbushelBerratelDreamderyMacabraVolcoalder
PountherJaguilePawterHurricanineTotterCascottaLutrajetForuskPlatypowPlatikhao
NobunataPsybexGnuruFlowgerBullotusCraliberCrawglockSkurrowCobrasketCharmbra
CairupKairoglyphDiloweedPangolashIgnishellSheloseneFlarrapinDunkywunkrCalphiteIndrolith
ColtergeistFantasmareChihahaHowlequinChegrinCheshadeDoppoleArtifishErycoonLeukoon
OrettAnvelidMagroplexFortifryOarwishSlaticTelsionChameleohmGlauquaHydranticus
ChimpocaSimayanMonkezumaArjibiRoyjibivBarracuteJawgodonGillaHornizardAnkillosore
BaziliskOrnitherbDilophloraBaboomWendingoLuchitoEluchadonDracoonBasilectDiamat
QueckoTozeckoCraklingFuelongDraggarRagnarow
Iron Tail Steel Physical 100 75% 15
KidlingPyroatFlaireesFawningLlamarshBuckstonKoberusKobaltPebblosaTerratetra
GigaardBerratelPountherJaguilePawterSkurrowBoarealisWendingoCarnibal
Odor Sleuth Normal Status —% 40
CapigCapabaraCubzeroAvalynxFawningLlamarshBuckstonKoberusMusburryMusbushel
MacabraPountherJaguilePeppitHoppaneroScovalopePawterHurricanineDinkywinkDunkywunkr
ChihahaHowlequinDoppoleArtifishPomparuntPompagoonHyekuzaBarracuteJawgodonGilla
HornizardAnkillosoreBaziliskOrnitherbDilophloraWendingoCarnibal
Super Fang Normal Physical Varies 90% 10
CapigCapabaraPengliffPenglacierTaomarinDreamderyPsybexGnuruDoppoleViipii
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Cowatti
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti

Evolution[]

Cowattiprofile
Unevolved
Cowatti
 Electric 


Sprites[]

Front Back
GenderM 030 030b
Front shiny Back shiny
GenderM File:030s.png File:030sb.png

Trivia[]

  • Cowatti serves as Pokémon Sage's token electric rodent.
    • Despite this, the animal which Cowatti is based on isn't a rodent.

Design origin[]

Cowatti is based on a coati, a species of animals native to Central and South America related to raccoons.

Name origin[]

Cowatti's name is a combination of coati and Watt, a unit of power.

Gigaard #029: Gigaard
Pokémon
#031: Snome Snome
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