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Magowl #087: Magowl
Pokémon
#089: Crawglock Crawglock
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Craliber
Iron Shell Pokémon
#088
Craliber Sugi 4
Type
Water Steel
Unknown
Abilities
Light Metal or Sniper
Gender ratio
50% male, 50% female
Catch rate
170 (22.2%)
Breeding
Egg groups
Mineral and Water 3
Hatch time
5355 steps
Height
0'8" 0.2 m
0'0" 0 m
Weight
4.4 lbs. 2.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Insectoid
Footprint
F088
Pokédex color
Gray
Base friendship
70
Cry


Craliber is a dual-type Water/Steel Pokémon.

It evolves into Crawglock starting at level 23.

Pokédex entry[]

Pokédex entry
Hatched near undersea mineral deposits, this Pokémon develops a sturdy shell. Its body rotates, helping it maintain course at high speeds.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing Route 4, Route 5, Andante Bay, Route 12, Route 13, Route 14, Staccato Cliffs
Fishing Route 4, Route 5, Andante Bay, Route 12, Route 13, Route 14, Staccato Cliffs
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 47
107 - 154 204 - 298
Attack: 38
38 - 99 72 - 192
Defense: 44
44 - 105 83 - 205
Sp.Atk: 68
65 - 132 126 - 258
Sp.Def: 35
36 - 95 67 - 185
Speed: 67
64 - 130 125 - 256
Total: 299   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Water Gun Water Special 40 100% 25
Start Harden Normal Status —% 30
Start Vice Grip Normal Physical 55 100% 30
4 Focus Energy Normal Status —% 30
7 Aqua Jet Water Physical 40 100% 20
11 Sonic Boom Normal Special Varies 90% 20
14 Metal Claw Steel Physical 50 95% 35
17 Lock-On Normal Status —% 5
21 Water Pulse Water Special 60 100% 20
24 Mirror Shot Steel Special 65 85% 10
27 Metal Sound Steel Status 85% 40
31 Flame Charge Fire Physical 50 100% 20
34 Skull Bash Normal Physical 100 100% 15
37 Agility Psychic Status —% 30
41 Scald Water Special 80 100% 15
44 Flash Cannon Steel Special 80 100% 10
47 Iron Defense Steel Status —% 15
51 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Craliber obtained at level 1
  • Bold indicates a move that gets STAB when used by Craliber
  • Italic indicates a move that gets STAB only when used by an evolution of Craliber
  • Moves in yellow cannot be learned by any previous evolutions of Craliber

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 —}}—% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMWater TM102 Depth Charge Water Special 07070 100}}100% 15
TMDark TM103 Standoff Dark Status 0000 —}}—% 5
TMBug TM106 Pincer Attack Bug Physical 07070 100}}100% 15
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMWater HM05 Dive Water Physical 08080 100}}100% 10
TMWater HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Craliber
  • Italic indicates a move that gets STAB only when used by an evolution of Craliber
  • Moves in yellow cannot be learned by any previous evolutions of Craliber

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Aqua Tail Water Physical 90 90% 10 16 BP
Brace Normal Status —% 15 4 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Defense Steel Status —% 15 6 BP
Iron Head Steel Physical 80 100% 15 12 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Knock Off Dark Physical 20 100% 20 4 BP
Magnet Rise Electric Status —% 10 4 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Recycle Normal Status —% 10 6 BP
Secret Power Normal Physical 70 100% 20 6 BP
Snore Normal Special 40 100% 15 1 BP
  • Bold indicates a move that gets STAB when used by Craliber
  • Italic indicates a move that gets STAB only when used by an evolution of Craliber
  • Moves in yellow cannot be learned by any previous evolutions of Craliber

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FoliatFlorabriFloressumKidlingHarpeeCubzeroAvalynxBluffinCowattiPounther
JaguilePeppitHoppaneroBouweeCuppyFettlekishNobunataCrawglockLeafishChlorofin
SedirrotCondesaDesoulaDinkywinkDunkywunkrColtergeistFantasmareToxitoSanguitoFortifry
SmashiaryArjibiRoyjibivBaziliskOrnitherbDilophloraQueckoTozecko
Agility Psychic Status —% 30
NO VALID FATHERS! Bullet Punch Steel Physical 40 100% 30
AquilorWarquilaTerratetraGigaardBurrowlSkurrowVultergystDilophlora Crush Claw Normal Physical 75 95% 10
OrettAnvelidMagroplex Metal Burst Steel Physical Varies 100% 10
CrawglockDiamat Mirror Shot Steel Special 65 85% 10
Galaxagos Rapid Spin Normal Physical 20 100% 40
KidlingPenglacierTerratetraGigaardCheloniteMinaracPueblantCahokisectCarbitePressaur
Diamat
Rock Blast Rock Physical 25 90% 10
PyroatFlaireesPenglacierPebblosaTerratetraGigaardCaracrustRocanoVolcarocVolcoalder
ShibalbatSedirrotCondesaCheloniteGalaxagosPottleTrikottaTerrorcottaPueblantCahokisect
DiloweedPangolashIgnishellSheloseneFlarrapinDinkywinkDunkywunkrCalphiteIndrolithOrett
AnvelidMagroplexEnigmiteEnigmantisCarbitePressaurDiamat
Rock Polish Rock Status —% 20
KidlingKoberusRocanoVolcarocSomberadoPhlaskNoxialNoxialFumighastSquink
SquidriftColtergeistFantasmareWispernPhanternGloctoLavoonIcetopeChillnobyl
Smokescreen Normal Status 100% 20
AguadeIguadiumAguanautCapigCapabaraFawningLlamarshBuckstonPengliffPenglacier
PawterHurricanineBouweeScubugTotterCascottaLutrajetAlpintForuskPlatypow
PlatikhaoCuppyFettlekishFlowgerBullotusCrawglockLeafishChlorofinSquinkSquidrift
DinkywinkDunkywunkrThoraxeViipiiChillothSoakothFortifryOarwishGlauquaHydranticus
ParapyMawasiteArjibiRoyjibivGloctoLavoonIcetopeChillnobylDraggarRagnarow
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Craliber
  • Bold indicates a move that gets STAB when used by Craliber
  • Italic indicates a move that gets STAB only when used by an evolution of Craliber

Evolution[]

Craliber Sugi 4
Unevolved
Craliber
 Water  Steel 
Rare Candy
Level 23
Qzuq3YA
First evolution
Crawglock
 Water  Steel 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Craliber and its evolution learn an uncharacteristically large amount of Fire-type moves for a Water-type Pokémon. This is because pistol shrimps, the animal the line is based on, are capable of creating incredibly high temperatures when they use their specialized claws to "shoot" their prey with cavitation bubbles.

Design origin[]

Craliber is based on a pistol shrimp and a bullet.

Name origin[]

Craliber's name is a combination of crawfish or crab and caliber.

Magowl #087: Magowl
Pokémon
#089: Crawglock Crawglock
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