This page lists all the new abilities that have been proposed/created specifically for Pokémon Sage. Many of these are signature abilities.
- List of abilities - a list of all Abilities available
- Hidden Abilities - proposed Hidden Abilities for Pokémon (which may or may not be new)
- Signature ability - Abilities obtainable by only a single evolutionary line
- New Moves - proposed and implemented new moves, often signatures
General Abilities (Final)
|Adrenaline||Adrenaline raises the Speed stat by 50% when activated. Activates if the user has less than or equal to 50% of its maximum HP remaining.||Yes (Tested)|
|Allure||In battle: When the bearer enters battle, lowers the evasiveness stat of all opposing Pokémon of the opposite gender to the bearer by 1 stage. Has no effect on Pokémon who are immune to Evasion stat reductions,nor will it affect a target with a substitute.
Out of battle: While the bearer is at the front of the party, wild Pokémon will be the opposite gender to the bearer 2/3 of the time, regardless of gender ratios. Doesn't apply to genderless and single gender species.
|Brave Heart||Raises the Pokémon's Attack each time it's foe raises one of its stats.||Yes (Tested)|
|Conditioning||Each time a move is used against the bearer in succession, the damage will be decreased by 25%.||No|
|Content||The bearer recovers 1/16th of its maximum HP at the end of each turn in which it did not use a Physical or Special move.||Yes (Tested)|
|Conundrum||When a Pokémon with Conundrum is hit by a move that makes contact, there is a 30% chance that the attacking foe will become confused.||Yes (Tested)|
|Discretion||The bearer will not lose any PP by using a move that misses.||No|
|Eccentric||In battle: Eccentric increases the user's Special Attack stat by 50%, but lowers the accuracy of the user's Special moves by 20%
Out of battle: If a Pokémon with Eccentric is leading the party, the chance of encountering a higher-leveled mon increase by 50%.
|Feedback||When the bearer is hit by a Non-Contact Physical or Special move, the attacker loses 1/8th of its own maximum HP after all turn-based damage is dealt. The damage will repeat for multi-strike moves such as Fury Swipes and Gear Grind. If Feedback causes both the user and the attacker to faint, then the attacker will faint first.||Yes (untested)|
|Full Force||The bearer's moves with variable base power will always use the highest possible base power.||No|
|Ice Slick||During a Hail, the Speed stat of Pokémon with Ice Slick is doubled. A Pokémon with this Ability will take no damage from the hail if it otherwise would. The move Ice Rink also activates this ability.||Yes (Tested)|
|Iron Jaw||Increases the power of the bearer's biting moves (Fire Fang, Thunder Fang, Ice Fang, Hyper Fang, Bite, Crunch, Poison Fang, Bug Bite) by 50%.||No|
|Malice||The damage taken by an opponent from secondary damage (e.g. Life Orb, Spikes, weather, other end-of-round damage) is increased by 50%. Does not stack with ally's Malice.||No|
|Perforate||The bearer's moves which are the same type as the bearer are not affected by the foe's type immunities (the move becomes 1x effective against the immune types).||No|
|Permafrost||Raises the bearer's Defense by 50% in hail. The bearer is immune to damage from hail weather.||Yes (Tested)|
|Psych Out||In Battle: When a Pokémon with Psych Out enters the battle, it lowers the Special Attack stat of all adjacent opponents by one stage.
Out of Battle: If a Pokémon with Psych Out is leading the party, there is a 50% chance that a Pokémon that would be encountered will not appear if its level would be 5 levels or more below the leading Pokémon's.
|Scavenger||When the bearer knocks out a foe, the bearer recovers 25% of their maximum HP.||Yes (Tested)|
|Stubborn||Raises the bearer's Defense by 50% when the bearer is at or below 50% of its maximum HP.||Yes (Tested)|
|Sunbathe||During intense sunlight, the bearer will regain 1/16th of its maximum HP at the end of each turn.||Yes (Tested)|
|Team Player||In double battles, stat stage increases for the bearer and its partner will increase those stat stages by an extra 1 stage. This effect stacks with itself.||No|
Signature Abilities (Final)
|Eventide||Increases the bearer's Special Attack by 50% during the night. Increases the bearer's Defense by 50% during the day.||No|
|Feisty||Increases the bearer's Attack by 50% when facing a higher level opponent.||No|
|Forage||After winning a battle, any Pokémon on the team with Forage that is not already holding an item has a 10% chance of creating a held berry item for itself, even if the Pokémon was not used in battle. This ability is still active while the Pokémon is fainted.||No|
|Mooch||The bearer can consume any berries held by its ally and foes. Prioritizes use of foe's held berry over bearer's, and bearer's over ally's.||No|
|Orbital Tide||Applies Gravity while the bearer is in battle.||No|
|Overshadow||While the bearer is in battle, lowers the Attack and Special Attack of all opponents that are shorter than the bearer by 50% each.||No|
|Pollution||Summons an acid rain storm that damages all Pokémon (except Poison and Steel-types) by 1/16 of their total HP at the end of each turn. The bearer is immune to damage from acid rain weather.||No|
|Quickdraw||The priority of all moves of all Pokémon becomes 0. Detect, Endure, Protect, Quick Guard, and Wide Guard are unaffected.||Yes (tested)|
|Siphon||Contact moves that do not already absorb HP have a 30% chance to absorb half the damage dealt, and can be boosted by a Big Root.||No|
|Spectrum||Changes the bearer's primary type depending on the foe's color.||No|
Will be surveyed once plot is more solidified.
|Pokémon||Proposed Signature Ability|
The abilities below have been rejected, and have been removed from the affected Pokémon, and 1 new ability will be created (because we are allowed to have 1 more now that these abilities have been rejected). This new ability may be a previously rejected ability.
|Expert||Doubles the effect of Same Type Attack Bonus.|
|Novice||Negates the effect of Same Type Attack Bonus.|