The Dark type is one of the seventeen types.
Statistical averages [ ]
Note: Due to constant changes being made to Pokémon, these values may not be correct.
Overall [ ]
Fully evolved [ ]
Battle properties [ ]
Offensive
Defensive
Power
Types
Power
Types
2×
½×
½×
2×
0×
None
0×
Pokémon [ ]
There are 17 Dark-type Pokémon, which is 7.4% of all Pokémon (counting forms that change typing as different Pokémon).
Pure Dark-type Pokémon [ ]
Half Dark-type Pokémon [ ]
Primary Dark-type Pokémon [ ]
Secondary Dark-type Pokémon [ ]
Moves [ ]
Move
Category
Power
Accuracy
PP
Target
Description
Assurance
Physical
50
100%
10 (max 16)
If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up
Physical
Varies
100%
10 (max 16)
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite
Physical
60
100%
25 (max 40)
The target is bitten with viciously sharp fangs. It may make the target flinch.
Cheap Shot
Physical
40
100%
15 (max 24)
The user distracts the foe, then targets its weak spot in a vicious attack. This attack always results in a critical hit.
Crunch
Physical
80
100%
15 (max 24)
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse
Special
80
100%
15 (max 24)
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Embargo
Status
—
100%
15 (max 24)
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Feint Attack
Physical
60
—%
20 (max 32)
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears
Status
—
100%
20 (max 32)
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter
Status
—
100%
15 (max 24)
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling
Physical
Varies
100%
10 (max 16)
The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play
Physical
95
100%
15 (max 24)
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws
Status
—
—%
15 (max 24)
The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off
Physical
20
100%
20 (max 32)
The user slaps down the target's held item, preventing that item from being used in the battle.
Memento
Status
—
100%
10 (max 16)
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot
Status
—
—%
20 (max 32)
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Slash
Physical
70
100%
15 (max 24)
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback
Physical
50
100%
10 (max 16)
If the user moves after the target, this attack's power will be doubled.
Punishment
Physical
Varies
100%
5 (max 8)
This attack's power increases the more the target has powered up with stat changes.
Pursuit
Physical
40
100%
20 (max 32)
An attack move that inflicts double damage if used on a target that is switching out of battle.
Snarl
Special
55
95%
15 (max 24)
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch
Status
—
—%
10 (max 16)
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Standoff
Status
—
—%
5 (max 8)
The user initiates a duel. Neither Pokémon may switch out until one of them has fainted.
Sucker Punch
Physical
80
100%
5 (max 8)
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo
Status
—
100%
10 (max 16)
The user trades held items with the target faster than the eye can follow.
Taunt
Status
—
100%
20 (max 32)
The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief
Physical
40
100%
10 (max 16)
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Torment
Status
—
100%
15 (max 24)
The user torments and enrages the target, making it incapable of using the same move twice in a row.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.
Unused moves [ ]
Move
Category
Power
Accuracy
PP
Target
Description
Dark Void
Status
—
80%
10 (max 16)
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Night Daze
Special
85
95%
10 (max 16)
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Quash
Status
—
100%
15 (max 24)
The user suppresses the target and makes its move go last.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.
Trivia [ ]