| Types | ||||||
|---|---|---|---|---|---|---|
| Normal | Fire | |||||
| Fighting | Water | |||||
| Flying | Grass | |||||
| Poison | Electric | |||||
| Ground | Psychic | |||||
| Rock | Ice | |||||
| Bug | Dragon | |||||
| Ghost | Dark | |||||
| Steel | ||||||
The Electric type is one of the seventeen types.
Statistical averages[]
Note: Due to constant changes being made to Pokémon, these values may not be correct.
Overall[]
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Fully evolved[]
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Battle properties[]
| Offensive | Defensive | |||
|---|---|---|---|---|
| Power | Types | Power | Types | |
| 2× | ½× | |||
| ½× | 2× | |||
| 0× | 0× | None | ||
Pokémon[]
There are 15 Electric-type Pokémon, which is 6.6% of all Pokémon (counting forms that change typing as different Pokémon).
Pure Electric-type Pokémon[]
| Dex no. | Pokémon | Type | ||
|---|---|---|---|---|
| #030 | Cowatti | Electric | ||
| #169 | Slatic | Electric | ||
| #170 | Telsion | Electric | ||
| #171 | Chameleohm | Electric | ||
Half Electric-type Pokémon[]
Primary Electric-type Pokémon[]
| Dex no. | Pokémon | Type | ||
|---|---|---|---|---|
| #200 | Baboom | Electric | Dark | |
Secondary Electric-type Pokémon[]
| Dex no. | Pokémon | Type | ||
|---|---|---|---|---|
| #037 | Carajoule | Bug | Electric | |
| #050 | Lumishroom | Poison | Electric | |
| #057 | Neureka | Psychic | Electric | |
| #058 | Cerebrulb | Psychic | Electric | |
| #063 | Hurricanine | Water | Electric | |
| #104 | Atomite | Normal | Electric | |
| #105 | Orbatom | Normal | Electric | |
| #205 | Luchito | Fighting | Electric | |
| #206 | Eluchadon | Fighting | Electric | |
| #223 | Erace | Steel | Electric | |
Moves[]
| Move | Category | Power | Accuracy | PP | Target | Description | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Charge | Status | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||||||
| Charge Beam | Special | 50 | 90% | 10 (max 16) |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||
| Discharge | Special | 80 | 100% | 15 (max 24) |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||||
| Electro Ball | Special | Varies | 100% | 10 (max 16) |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | ||||||
| Electroweb | Special | 55 | 95% | 15 (max 24) |
|
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | ||||||
| Magnet Rise | Status | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | ||||||
| Overdrive | Status | — | —% | 20 (max 32) |
|
The user overcharges itself with electricity to raise its Special Attack and Speed. | ||||||
| Shock Wave | Special | 60 | —% | 20 (max 32) |
|
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||
| Spark | Physical | 65 | 100% | 20 (max 32) |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||||
| Thunder | Special | 120 | 70% | 10 (max 16) |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||||||
| Thunder Fang | Physical | 65 | 95% | 15 (max 24) |
|
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ||||||
| Thunder Punch | Physical | 75 | 100% | 15 (max 24) |
|
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||
| Thunder Shock | Special | 40 | 100% | 30 (max 48) |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | ||||||
| Thunder Wave | Status | — | 100% | 20 (max 32) |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||
| Thunderbolt | Special | 95 | 100% | 15 (max 24) |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||||||
| Volt Switch | Special | 70 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
| Wild Charge | Physical | 90 | 100% | 15 (max 24) |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||||||
| Zap Cannon | Special | 120 | 50% | 5 (max 8) |
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||||
| All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage. | ||||||||||||
Unused moves[]
| Move | Category | Power | Accuracy | PP | Target | Description | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolt Strike | Physical | 130 | 85% | 5 (max 8) |
|
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | ||||||
| Fusion Bolt | Physical | 100 | 100% | 5 (max 8) |
|
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | ||||||
| Volt Tackle | Physical | 120 | 100% | 15 (max 24) |
|
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. | ||||||
| All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage. | ||||||||||||