Types | ||||||
---|---|---|---|---|---|---|
Normal | Fire | |||||
Fighting | Water | |||||
Flying | Grass | |||||
Poison | Electric | |||||
Ground | Psychic | |||||
Rock | Ice | |||||
Bug | Dragon | |||||
Ghost | Dark | |||||
Steel | ||||||
The Electric type is one of the seventeen types.
Statistical averages[]
Note: Due to constant changes being made to Pokémon, these values may not be correct.
Overall[]
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Fully evolved[]
Stat | |||
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Battle properties[]
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | 0× | None |
Pokémon[]
There are 15 Electric-type Pokémon, which is 6.6% of all Pokémon (counting forms that change typing as different Pokémon).
Pure Electric-type Pokémon[]
Dex no. | Pokémon | Type | ||
---|---|---|---|---|
#030 | Cowatti | Electric | ||
#169 | Slatic | Electric | ||
#170 | Telsion | Electric | ||
#171 | Chameleohm | Electric |
Half Electric-type Pokémon[]
Primary Electric-type Pokémon[]
Dex no. | Pokémon | Type | ||
---|---|---|---|---|
#200 | Baboom | Electric | Dark |
Secondary Electric-type Pokémon[]
Dex no. | Pokémon | Type | ||
---|---|---|---|---|
#037 | Carajoule | Bug | Electric | |
#050 | Lumishroom | Poison | Electric | |
#057 | Neureka | Psychic | Electric | |
#058 | Cerebrulb | Psychic | Electric | |
#063 | Hurricanine | Water | Electric | |
#104 | Atomite | Normal | Electric | |
#105 | Orbatom | Normal | Electric | |
#205 | Luchito | Fighting | Electric | |
#206 | Eluchadon | Fighting | Electric | |
#223 | Erace | Steel | Electric |
Moves[]
Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Charge | Status | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||||||
Charge Beam | Special | 50 | 90% | 10 (max 16) |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||
Discharge | Special | 80 | 100% | 15 (max 24) |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||||
Electro Ball | Special | Varies | 100% | 10 (max 16) |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | ||||||
Electroweb | Special | 55 | 95% | 15 (max 24) |
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The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | ||||||
Magnet Rise | Status | — | —% | 10 (max 16) |
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The user levitates using electrically generated magnetism for five turns. | ||||||
Overdrive | Status | — | —% | 20 (max 32) |
|
The user overcharges itself with electricity to raise its Special Attack and Speed. | ||||||
Shock Wave | Special | 60 | —% | 20 (max 32) |
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The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||
Spark | Physical | 65 | 100% | 20 (max 32) |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||||
Thunder | Special | 120 | 70% | 10 (max 16) |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||||||
Thunder Fang | Physical | 65 | 95% | 15 (max 24) |
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ||||||
Thunder Punch | Physical | 75 | 100% | 15 (max 24) |
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The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||
Thunder Shock | Special | 40 | 100% | 30 (max 48) |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | ||||||
Thunder Wave | Status | — | 100% | 20 (max 32) |
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A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||
Thunderbolt | Special | 95 | 100% | 15 (max 24) |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||||||
Volt Switch | Special | 70 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
Wild Charge | Physical | 90 | 100% | 15 (max 24) |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||||||
Zap Cannon | Special | 120 | 50% | 5 (max 8) |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||||
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage. |
Unused moves[]
Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bolt Strike | Physical | 130 | 85% | 5 (max 8) |
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The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | ||||||
Fusion Bolt | Physical | 100 | 100% | 5 (max 8) |
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The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | ||||||
Volt Tackle | Physical | 120 | 100% | 15 (max 24) |
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The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. | ||||||
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage. |