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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Electric type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 65.53
Attack: 67.67
Defense: 58.07
Sp.Atk: 85.20
Sp.Def: 74.27
Speed: 85.47
Total: 436.20


Fully evolved[]

Stat
HP: 75.00
Attack: 74.20
Defense: 66.60
Sp.Atk: 91.10
Sp.Def: 84.70
Speed: 96.70
Total: 488.30


Battle properties[]

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None


Pokémon[]

There are 15 Electric-type Pokémon, which is 6.6% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Electric-type Pokémon[]

Dex no. Pokémon Type
#030 Cowatti Cowatti Electric Electric
#169 Slatic Slatic Electric Electric
#170 Telsion Telsion Electric Electric
#171 Chameleohm Chameleohm Electric Electric

Half Electric-type Pokémon[]

Primary Electric-type Pokémon[]

Dex no. Pokémon Type
#200 Baboom Baboom Electric Dark

Secondary Electric-type Pokémon[]

Dex no. Pokémon Type
#037 Carajoule Carajoule Bug Electric
#050 Lumishroom Lumishroom Poison Electric
#057 Neureka Neureka Psychic Electric
#058 Cerebrulb Cerebrulb Psychic Electric
#063 Hurricanine Hurricanine Water Electric
#104 Atomite Atomite Normal Electric
#105 Orbatom Orbatom Normal Electric
#205 Luchito Luchito Fighting Electric
#206 Eluchadon Eluchadon Fighting Electric
#223 Erace Erace Steel Electric

Moves[]

Move Category Power Accuracy PP Target Description
Charge Status —% 20 (max 32)
   
   
Self
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charge Beam Special 50 90% 10 (max 16)
   
   
Anyone
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge Special 80 100% 15 (max 24)
   
   
All but user
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Electro Ball Special Varies 100% 10 (max 16)
   
   
Anyone
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb Special 55 95% 15 (max 24)
   
   
All foes
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Magnet Rise Status —% 10 (max 16)
   
   
Self
The user levitates using electrically generated magnetism for five turns.
Overdrive Status —% 20 (max 32)
   
   
Self
The user overcharges itself with electricity to raise its Special Attack and Speed.
Shock Wave Special 60 —% 20 (max 32)
   
   
Anyone
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Spark Physical 65 100% 20 (max 32)
   
   
Anyone
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Thunder Special 120 70% 10 (max 16)
   
   
Anyone
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Thunder Fang Physical 65 95% 15 (max 24)
   
   
Anyone
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Punch Physical 75 100% 15 (max 24)
   
   
Anyone
The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock Special 40 100% 30 (max 48)
   
   
Anyone
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Thunder Wave Status 100% 20 (max 32)
   
   
Anyone
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt Special 95 100% 15 (max 24)
   
   
Anyone
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Volt Switch Special 70 100% 20 (max 32)
   
   
Anyone
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge Physical 90 100% 15 (max 24)
   
   
Anyone
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Zap Cannon Special 120 50% 5 (max 8)
   
   
Anyone
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Bolt Strike Physical 130 85% 5 (max 8)
   
   
Anyone
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Fusion Bolt Physical 100 100% 5 (max 8)
   
   
Anyone
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Volt Tackle Physical 120 100% 15 (max 24)
   
   
Anyone
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

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