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Endure
Battles
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • TM58

Endure is a non-damaging Normal-type move. It is TM58.

Effect[]

Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. This effect lasts until the end of the turn, and can protect the user from multiple attacks. Endure can be used by Pokémon with only 1 HP.

Endure's chance of success halves each time Protect, Detect, Endure, Quick Guard or Wide Guard is used consecutively by the user.

Description[]

Description
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Learnset[]

By leveling up[]

# Pokémon Type Level
042 Growmeo Growmeo Grass Grass 33
081 Nobunata Nobunata Normal Normal Start
086 Burrowl Burrowl Ground Ground 18
135 Calphite Calphite Rock Ground 11
136 Indrolith Indrolith Rock Ground 11
166 Fortifry Fortifry Water Water 49
213 Pressaur Pressaur Dragon Rock 30
219 Draggar Draggar Water Water 10
220 Ragnarow Ragnarow Water Dragon 10
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM[]

# Pokémon Type TM58
All Pokémon can learn this move except Skullarva and Maskoon.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
101102103104105106
HMs
010203040506
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