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Erion #222: Erion
Pokémon
#224: Patama Patama
Click to see all images of Erace
Erace
Space Age Pokémon
#223
Erace Sugi 4C
Type
Steel Electric
Unknown
Ability
Reactive Shielding
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
9'6" 2.9 m
0'0" 0 m
Weight
638.9 lbs. 289.8 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 3
0
HP
1
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
F223
Pokédex color
White
Base friendship
0
Cry
No cry found

Erace is a dual-type Steel/Electric Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Eronze and Erion, it is one of the three Legendary Golems of Urobos.

Pokédex entry[]

Pokédex entry
Thought to be damaged beyond repair, Erace was retrofitted with state-of-the-art technology. Its new, advanced body can even withstand atmospheric re-entry.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One Somewhere
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 85
81 - 150 157 - 295
Defense: 90
85 - 156 166 - 306
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 130
121 - 200 238 - 394
Speed: 95
90 - 161 175 - 317
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Ancient Power Rock Special 60 100% 5
Start Charge Electric Status —% 20
Start Flash Normal Status 100% 20
Start Magnet Bomb Steel Physical 60 —% 20
7 Charge Beam Electric Special 50 90% 10
13 Thunder Wave Electric Status 100% 20
19 Mirror Shot Steel Special 65 85% 10
25 Shock Wave Electric Special 60 —% 20
31 Metal Sound Steel Status 85% 40
37 Earthbreaker Steel Physical 80 100% 15
43 Discharge Electric Special 80 100% 15
49 Lock-On Normal Status —% 5
55 Thunderbolt Electric Special 95 100% 15
61 Cosmic Power Psychic Status —% 20
67 Meteor Mash Steel Physical 100 85% 10
73 Zap Cannon Electric Special 120 50% 5
79 Explosion Normal Physical 250 100% 5
85 Future Sight Psychic Special 100 100% 10
  • A level of "Start" indicates a move that will be known by a Erace obtained at level 1
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMSteel TM101 Shield Bash Steel Physical 07070 100}}100% 15
TMFire TM105 Stoke Fire Status 0000 —}}—% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Acid Rain Poison Status —% 5 2 BP
Asteroid Shot Rock Special 100 90% 10 18 BP
Brace Normal Status —% 15 4 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Electroweb Electric Special 55 95% 15 4 BP
Gravity Psychic Status —% 5 4 BP
Ice Punch Ice Physical 75 100% 15 12 BP
Iron Defense Steel Status —% 15 6 BP
Iron Head Steel Physical 80 100% 15 12 BP
Knock Off Dark Physical 20 100% 20 4 BP
Magnet Rise Electric Status —% 10 4 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seismic Toss Fighting Physical Varies 100% 20 8 BP
Signal Beam Bug Special 75 100% 15 12 BP
Singularity Psychic Status —% 5 4 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Superpower Fighting Physical 120 100% 5 24 BP
Thunder Punch Electric Physical 75 100% 15 12 BP
Zap Cannon Electric Special 120 50% 5 22 BP
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Erace
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace

Evolution[]

Erace Sugi 4C
Unevolved
Erace
 Steel  Electric 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Like all Legendary Golems, Erace was intentionally designed with a 4x Ground-type weakness to represent the impermanence of human triumph.
  • Erace was the last legendary Pokémon to be confirmed.
  • The members of the Golem Trio each have a different number of eyes that increase with their Pokédex number: Eronze has 1, Erion has 2, and Erace has 3.
  • Erace's final design was created by a different person than the one who designed Eronze and Erion.

Design origin[]

Erace is based on artificially-created humanoids, such as the golem of Jewish folklore or modern robots. It is also based on the Space Age, a period defined by travel and exploration of outer space, and the advancement of materials science.

Erace's design is not only based on the aesthetics of the Space Age, but on those of the Digital Age, an era defined by the shift into an economy based on information technology. Its sleek exterior and display-like face invoke the design sensibilities of smartphones, computers and other current technological devices. It is also reminiscent of an astronaut's space suit.

Name origin[]

Erace's name is a combination of era and space.

Erion #222: Erion
Pokémon
#224: Patama Patama
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