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Coltergeist #141: Coltergeist
Pokémon
#143: Chihaha Chihaha
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Fantasmare
Spirit Steed Pokémon
#142
Type
Ghost
Unknown
Abilities
Perforate or Cursed Body
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Field and Amorphous
Hatch time
5355 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
91.3 lbs. 41.4 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
Pokédex color
Gray
Base friendship
70
Cry


Fantasmare is a Ghost-type Pokémon.

It evolves from Coltergeist starting at level 35.

Pokédex entry[]

Pokédex entry
Fantasmare wanders in the mountains and hills where it stalks lone travellers. It is said to haunt the dreams of those who have seen it.

Game locations[]

Availability
None Evolve Coltergeist
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 65
63 - 128 121 - 251
Defense: 85
81 - 150 157 - 295
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 80
76 - 145 148 - 284
Speed: 100
94 - 167 184 - 328
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Nightmare Ghost Status 100% 15
Start Flame Charge Fire Physical 50 100% 20
Start Smog Poison Special 20 70% 20
Start Smokescreen Normal Status 100% 20
6 Night Shade Ghost Special Varies 100% 15
9 Pursuit Dark Physical 40 100% 20
14 Confuse Ray Ghost Status 100% 10
17 Stomp Normal Physical 65 100% 20
22 Will-O-Wisp Fire Status 75% 15
25 Hex Ghost Special 50 100% 10
30 Haze Ice Status —% 30
33 Hypnosis Psychic Status 60% 20
39 Shadow Ball Ghost Special 80 100% 15
43 Agility Psychic Status —% 30
49 Bounce Flying Physical 85 85% 5
53 Nightmare Ghost Status 100% 15
59 Nasty Plot Dark Status —% 20
63 Terrorize Ghost Special 120 70% 10
  • A level of "Start" indicates a move that will be known by a Fantasmare obtained at level 1
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 —}}—% 10
TM18 Rain Dance Water Status 0000 —}}—% 5
TM19 Telekinesis Psychic Status 0000 —}}—% 15
TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TM27 Return Normal Physical 0000Varies 100}}100% 20
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 Double Team Normal Status 0000 —}}—% 15
TM41 Torment Dark Status 0000 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44 Rest Psychic Status 0000 —}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM53 Energy Ball Grass Special 08080 100}}100% 10
TM58 Endure Normal Status 0000 —}}—% 10
TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77 Psych Up Normal Status 0000 —}}—% 10
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 —}}—% 10
TM92 Trick Room Psychic Status 0000 —}}—% 5
TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM96 Dark Pulse Dark Special 08080 100}}100% 15
TM97 Sleep Talk Normal Status 0000 —}}—% 10
TM107 Decompose Grass Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Acid Rain Poison Status —% 5 2 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Foul Play Dark Physical 95 100% 15 18 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Magic Coat Psychic Status —% 15 6 BP
Mimic Normal Status —% 10 1 BP
Null Room Psychic Status —% 5 4 BP
Ominous Wind Ghost Special 60 100% 5 12 BP
Pain Split Normal Status —% 20 12 BP
Secret Power Normal Physical 70 100% 20 6 BP
Singularity Psychic Status —% 5 4 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Terrorize Ghost Special 120 70% 10 22 BP
Trick Psychic Status 100% 10 8 BP
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FoliatFlorabriFloressumKidlingHarpeeCubzeroAvalynxBluffinCowattiPounther
JaguilePeppitHoppaneroBouweeCuppyFettlekishNobunataCraliberCrawglockLeafish
ChlorofinSedirrotCondesaDesoulaDinkywinkDunkywunkrFantasmareToxitoSanguitoFortifry
SmashiaryArjibiRoyjibivBaziliskOrnitherbDilophloraQueckoTozecko
Agility Psychic Status —% 30
KidlingFawningLlamarshBuckstonNobunataPsybexGnuruPomparunt Double Kick Fighting Physical 30 100% 30
BerratelMacabraMagowlPottleLeukoonCarnibal Mean Look Normal Status —% 5
PhlaskFantasmareChegrinLeukoonWispernPhantern Night Shade Ghost Special Varies 100% 15
MacabraSomberadoSlaticTelsion Shadow Sneak Ghost Physical 40 100% 30
KidlingKoberusRocanoVolcarocCraliberSomberadoPhlaskNoxialNoxialFumighast
SquinkSquidriftFantasmareWispernPhanternGloctoLavoonIcetopeChillnobyl
Smokescreen Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Fantasmare
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare

Evolution[]

Unevolved
Coltergeist
 Ghost 
Rare Candy
Level 35
First evolution
Fantasmare
 Ghost 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Fantasmare was originally intended to be a Ghost/Steel type, however the Steel typing was removed early on.

Design origin[]

Fantasmare is a warhorse version of the classic "haunted armor" fantasy creature.

Name origin[]

Fantasmare's name is a combination of phantasm and mare.

Coltergeist #141: Coltergeist
Pokémon
#143: Chihaha Chihaha