CAPX Wiki
Advertisement
Fire Spin
Battles
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Fire Spin is a damage-dealing Fire-type move.

Effect[]

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 4-5 turns, damaging the target by 1/16 of the target's maximum HP at the end of each turn. It also traps the target, preventing switching and escape.

If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

If a trapped Pokémon uses Rapid Spin, it will be freed. If an affected Pokémon is holding a Shed Shell, it can switch out.

If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Description[]

Description
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Learnset[]

By leveling up[]

# Pokémon Type Level
079 Fettlekish Fettlekish Water Fire Start
080 Shibalbat Shibalbat Rock Fire 12
097 Cardinite Cardinite Fire Flying 41
098 Chardinal Chardinal Fire Flying 43
127 Ignishell Ignishell Fire Fire 7
128 Shelosene Shelosene Fire Steel 7
129 Flarrapin Flarrapin Fire Steel 7
190 Wispern Wispern Ghost Fire 10
191 Phantern Phantern Ghost Fire 10
228 Xochi Xochi Psychic Fire 26
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Advertisement