Fire Spin | ||||||||||||
Battles
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Target
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Availability
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Fire Spin is a damage-dealing Fire-type move.
Effect[]
Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 4-5 turns, damaging the target by 1/16 of the target's maximum HP at the end of each turn. It also traps the target, preventing switching and escape.
If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.
If a trapped Pokémon uses Rapid Spin, it will be freed. If an affected Pokémon is holding a Shed Shell, it can switch out.
If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.
Description[]
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Learnset[]
By leveling up[]
# | Pokémon | Type | Level | ||
---|---|---|---|---|---|
079 | ![]() |
Fettlekish | Water | Fire | Start |
080 | ![]() |
Shibalbat | Rock | Fire | 12 |
097 | ![]() |
Cardinite | Fire | Flying | 41 |
098 | ![]() |
Chardinal | Fire | Flying | 43 |
127 | ![]() |
Ignishell | Fire | 7 | |
128 | ![]() |
Shelosene | Fire | Steel | 7 |
129 | ![]() |
Flarrapin | Fire | Steel | 7 |
190 | ![]() |
Wispern | Ghost | Fire | 10 |
191 | ![]() |
Phantern | Ghost | Fire | 10 |
228 | ![]() |
Xochi | Psychic | Fire | 26 |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |