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Loneleaf #139: Loneleaf
Pokémon
#141: Coltergeist Coltergeist
Click to see all images of Forthorn
Forthorn
Detritus Pokémon
#140
114
Type
Ghost Grass
Unknown
Abilities
Natural Cure or Leaf Guard
Gender ratio
50% male, 50% female
Catch rate
60 (7.8%)
Breeding
Egg groups
Human-Like and Grass
Hatch time
7905 steps*
Height
4'7" 1.4 m
0'0" 0 m
Weight
63.9 lbs. 29.0 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
F140
Pokédex color
Black
Base friendship
100
Cry
No cry found

Forthorn is a dual-type Ghost/Grass Pokémon.

It evolves from Loneleaf starting at level 35.

Pokédex entry[]

Pokédex entry
Forthorn masquerades as a guardian of the forest, scaring off intruders to awe its fellow Pokémon. In reality, it is quite bashful and desires acceptance.

Game locations[]

Availability
None Evolve Loneleaf
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 64
124 - 171 238 - 332
Attack: 74
71 - 138 137 - 271
Defense: 66
63 - 129 123 - 254
Sp.Atk: 74
71 - 138 137 - 271
Sp.Def: 106
99 - 173 195 - 342
Speed: 96
90 - 162 177 - 320
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Helping Hand Normal Status —% 20
Start Worry Seed Grass Status 100% 10
Start Astonish Ghost Physical 30 100% 15
Start Scary Face Normal Status 100% 10
3 Grass Whistle Grass Status 55% 15
6 Night Shade Ghost Special Varies 100% 15
9 Magical Leaf Grass Special 60 —% 20
13 Confuse Ray Ghost Status 100% 10
17 Shadow Sneak Ghost Physical 40 100% 30
20 Feint Attack Dark Physical 60 —% 20
24 Grass Knot Grass Special Varies 100% 20
27 Will-O-Wisp Fire Status 75% 15
30 Leaf Shield Grass Status —% 10
34 Shadow Punch Ghost Physical 60 —% 20
38 Horn Leech Grass Physical 75 100% 10
42 Curse Ghost Status —% 10
47 Karma Beam Ghost Special 70 100% 10
51 Pain Split Normal Status —% 20
55 Terrorize Ghost Special 120 70% 10
60 Destiny Bond Ghost Status —% 5
64 Leaf Storm Grass Special 140 90% 5
  • A level of "Start" indicates a move that will be known by a Forthorn obtained at level 1
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMPsychic TM104 Miracle Will Psychic Special 08080 100}}100% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Brace Normal Status —% 15 4 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Foul Play Dark Physical 95 100% 15 18 BP
Gravity Psychic Status —% 5 4 BP
Heal Bell Normal Status —% 5 6 BP
Helping Hand Normal Status —% 20 4 BP
Knock Off Dark Physical 20 100% 20 4 BP
Magic Coat Psychic Status —% 15 6 BP
Metronome Normal Status —% 10 1 BP
Mimic Normal Status —% 10 1 BP
Null Room Psychic Status —% 5 4 BP
Ominous Wind Ghost Special 60 100% 5 12 BP
Pain Split Normal Status —% 20 12 BP
Recycle Normal Status —% 10 6 BP
Role Play Psychic Status —% 10 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seed Bomb Grass Physical 80 100% 15 16 BP
Seismic Toss Fighting Physical Varies 100% 20 8 BP
Singularity Psychic Status —% 5 4 BP
Snatch Dark Status —% 10 6 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Synthesis Grass Status —% 5 6 BP
Terrorize Ghost Special 120 70% 10 22 BP
Thunder Punch Electric Physical 75 100% 15 12 BP
Trick Psychic Status 100% 10 8 BP
Worry Seed Grass Status 100% 10 4 BP
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
MusburryMusbushelFlowgerLeafishChlorofinSlaticTelsionChameleohmArjibiRoyjibiv
Quecko
Camouflage Normal Status —% 20
SnomeNobunataChihahaHowlequinLuchitoEluchadon Encore Normal Status 100% 5
PountherJaguilePlatypowCobrasketChegrinPompagoonHyekuzaErycoonChayanSlatic
Baboom
Fake Out Normal Physical 40 100% 10
MusburryMusbushelGrowmeoKertruffleMosshroomLumishroomPerishroomPeppitAlpintForusk
PottleTrikottaTerrorcottaDrosireQueckoTozecko
Growth Normal Status —% 40
FoliatMusburryMusbushelGrowmeoMosshroomPeppitFlowgerDiloweedPangolashDrosire
Leech Seed Grass Status 90% 10
FawningTaomarinMusburryMusbushelLeafishChlorofinDiloweedPangolashLeukoon Nature Power Normal Status —% 20
PerishroomForthorn Night Shade Ghost Special Varies 100% 15
CapigSnomePlatypowPlatikhaoPompagoonHyekuzaMacuarriorChimpocaSimayanMonkezuma
Revenge Fighting Physical 60 100% 10
FoliatMosshroom Sleep Powder Grass Status 75% 15
FoliatGrowmeoKertruffleMosshroomLumishroomPerishroomDrosire Stun Spore Grass Status 75% 30
  • Moves marked with an asterisk (*) must be chain bred onto Forthorn
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Loneleaf Fake Tears Dark Status 100% 20
Loneleaf Leaf Blade Grass Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn

Evolution[]

IwillDragUintoTheDepthsOfTheJungle
Unevolved
Loneleaf
 Ghost  Grass 
Rare Candy
Level 35
114
First evolution
Forthorn
 Ghost  Grass 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Forthorn may actually just be two Loneleaf standing on each other.

Design origin[]

Forthorn is based on tribal masks and the idea of using masks to hide one's true feelings. It also shares much in common with the Skull Kids from The Legend of Zelda series.

Name origin[]

Forthorn's name is a combination of forlorn and thorn.

Loneleaf #139: Loneleaf
Pokémon
#141: Coltergeist Coltergeist
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