The Grass type is one of the seventeen types.
Statistical averages [ ]
Note: Due to constant changes being made to Pokémon, these values may not be correct.
Overall [ ]
Fully evolved [ ]
Battle properties [ ]
Offensive
Defensive
Power
Types
Power
Types
2×
½×
½×
2×
0×
None
0×
None
Pokémon [ ]
There are 36 Grass-type Pokémon, which is 15.7% of all Pokémon (counting forms that change typing as different Pokémon).
Pure Grass-type Pokémon [ ]
Half Grass-type Pokémon [ ]
Primary Grass-type Pokémon [ ]
Secondary Grass-type Pokémon [ ]
Moves [ ]
Move
Category
Power
Accuracy
PP
Target
Description
Absorb
Special
20
100%
25 (max 40)
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy
Status
—
—%
5 (max 8)
The user releases a soothing scent that heals all status problems affecting the user's party.
Bullet Seed
Physical
25
100%
30 (max 48)
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Cotton Guard
Status
—
—%
10 (max 16)
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore
Status
—
100%
40 (max 64)
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
Decompose
Status
—
100%
10 (max 16)
The user faints. The Pokémon taking its place raises its Defense and Sp. Def stats, and it gains a little HP each turn.
Energy Ball
Special
80
100%
10 (max 16)
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Frenzy Plant
Special
150
90%
5 (max 8)
The user slams the target with an enormous tree. The user can't move on the next turn.
Giga Drain
Special
75
100%
10 (max 16)
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Knot
Special
Varies
100%
20 (max 32)
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Grass Pledge
Special
50
100%
10 (max 16)
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Grass Whistle
Status
—
55%
15 (max 24)
The user plays a pleasant melody that lulls the target into a deep sleep.
Horn Leech
Physical
75
100%
10 (max 16)
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Ingrain
Status
—
—%
20 (max 32)
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Leaf Blade
Physical
90
100%
15 (max 24)
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Shield
Status
—
—%
10 (max 16)
The user is cloaked in protective leaves which boost its Defense and Sp. Defense. The boost is greater during intense sunlight.
Leaf Storm
Special
140
90%
5 (max 8)
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Leaf Tornado
Special
65
90%
10 (max 16)
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
Leech Seed
Status
—
90%
10 (max 16)
A seed is planted on the target. It steals some HP from the target every turn.
Magical Leaf
Special
60
—%
20 (max 32)
The user scatters curious leaves that chase the target. This attack will not miss.
Mega Drain
Special
40
100%
15 (max 24)
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Needle Arm
Physical
60
100%
15 (max 24)
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Petal Dance
Special
120
100%
10 (max 16)
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Power Whip
Physical
120
85%
10 (max 16)
The user violently whirls its vines or tentacles to harshly lash the target.
Razor Leaf
Physical
55
95%
25 (max 40)
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Seed Bomb
Physical
80
100%
15 (max 24)
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Powder
Status
—
75%
15 (max 24)
The user scatters a big cloud of sleep-inducing dust around the target.
Solar Beam
Special
120
100%
10 (max 16)
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Spore
Status
—
100%
15 (max 24)
The user scatters bursts of spores that induce sleep.
Stun Spore
Status
—
75%
30 (max 48)
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Synthesis
Status
—
—%
5 (max 8)
The user restores its own HP. The amount of HP regained varies with the weather.
Vine Whip
Physical
35
100%
15 (max 24)
The target is struck with slender, whiplike vines to inflict damage.
Wood Hammer
Physical
120
100%
15 (max 24)
The user slams its rugged body into the target to attack. The user also sustains serious damage.
Worry Seed
Status
—
100%
10 (max 16)
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.
Unused moves [ ]
Move
Category
Power
Accuracy
PP
Target
Description
Seed Flare
Special
120
85%
5 (max 8)
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.
Trivia [ ]