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Pawter #062: Pawter
Pokémon
#064: Skullarva Skullarva
Click to see all images of Hurricanine
Hurricanine
Lightning Rod Pokémon
#063
Huricanine Sugi 4
Type
Water Electric
Unknown
Abilities
Lightning Rod or Intimidate
Hidden Abilities
Drizzle
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Field and Water 1
Hatch time
5355 steps*
Height
3'7" 1.1 m
0'0" 0 m
Weight
110.0 lbs. 49.9 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F063
Pokédex color
Blue
Base friendship
70
Cry


Hurricanine is a dual-type Water/Electric Pokémon.

It evolves from Pawter when exposed to a Thunder Stone.

Pokédex entry[]

Pokédex entry
Hurricanine becomes more and more energetic shortly before a storm hits. When angry, its growls are so loud and harsh, they evoke the rumble of thunder.

Game locations[]

Availability
None Evolve Pawter
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common Oran Berry Oran Berry
Uncommon Sitrus Berry Sitrus Berry
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 75
72 - 139 139 - 273
Defense: 70
67 - 134 130 - 262
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 70
67 - 134 130 - 262
Speed: 90
85 - 156 166 - 306
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Thunder Fang Electric Physical 65 95% 15
Start Tackle Normal Physical 50 100% 35
Start Water Sport Water Status —% 15
Start Hurricane Flying Special 120 70% 10
Start Rain Dance Water Status —% 5
32 Weather Ball Normal Special 50 100% 10
41 Thunder Electric Special 120 70% 10
50 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Hurricanine obtained at level 1
  • Bold indicates a move that gets STAB when used by Hurricanine
  • Italic indicates a move that gets STAB only when used by an evolution of Hurricanine
  • Moves in yellow cannot be learned by any previous evolutions of Hurricanine

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 —}}—% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Dive Water Physical 08080 100}}100% 10
TMWater HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hurricanine
  • Italic indicates a move that gets STAB only when used by an evolution of Hurricanine
  • Moves in yellow cannot be learned by any previous evolutions of Hurricanine

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Aqua Tail Water Physical 90 90% 10 16 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Frost Slash Ice Physical 90 100% 15 18 BP
Helping Hand Normal Status —% 20 4 BP
Hyper Voice Normal Special 90 100% 10 16 BP
Icy Wind Ice Special 55 95% 15 6 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Secret Power Normal Physical 70 100% 20 6 BP
Signal Beam Bug Special 75 100% 15 12 BP
Snore Normal Special 40 100% 15 1 BP
Super Fang Normal Physical Varies 90% 10 18 BP
Tempest Flying Special 60 100% 10 8 BP
Zap Cannon Electric Special 120 50% 5 22 BP
  • Bold indicates a move that gets STAB when used by Hurricanine
  • Italic indicates a move that gets STAB only when used by an evolution of Hurricanine
  • Moves in yellow cannot be learned by any previous evolutions of Hurricanine

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CapigCubzeroAvalynxFawningLlamarshBuckstonKoblinKoberusBerratelMacabra
JaguilePottleTrikottaTerrorcottaDunkywunkrChihahaDoppoleArtifishPomparuntPompagoon
HyekuzaAnvelidMagroplexBarracuteJawgodonBaziliskOrnitherbDilophloraBaboomCarnibal
LarvynDraggarRagnarow
Crunch Dark Physical 80 100% 15
AguadeIguadiumHurricanineScubugTotterCascottaLutrajetCuppyFettlekishBullotus
CraliberCrawglockLeafishThoraxeChillothSoakothOarwishGlauquaHydranticusParapy
MawasiteBarracuteJawgodonDraggarRagnarow
Hydro Pump Water Special 120 80% 5
CapigCubzeroAvalynxFawningLlamarshBuckstonWendingoCarnibal Ice Fang Ice Physical 65 95% 15
AquilorWarquilaCapigCapabaraMusburryMusbushelPountherNobunataBurrowlArtifish
Erycoon
Last Resort Normal Physical 140 100% 5
PebblosaTerratetraGigaardChihahaLeukoonSlaticTelsionChameleohm Lick Ghost Physical 20 100% 30
TotterCascottaLutrajetFlowgerDraggarRagnarow Mist Ice Status —% 30
  • Moves marked with an asterisk (*) must be chain bred onto Hurricanine
  • Bold indicates a move that gets STAB when used by Hurricanine
  • Italic indicates a move that gets STAB only when used by an evolution of Hurricanine

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Pawter Aqua Ring Water Status —% 20
Pawter Baton Pass Normal Status —% 40
Pawter Bite Dark Physical 60 100% 25
Pawter Charge Electric Status —% 20
Pawter Crunch Dark Physical 80 100% 15
Pawter Howl Normal Status —% 40
Pawter Ice Fang Ice Physical 65 95% 15
Pawter Leer Normal Status 100% 30
Pawter Mist Ice Status —% 30
Pawter Muddy Water Water Special 95 85% 10
Pawter Odor Sleuth Normal Status —% 40
Pawter Soak Water Status 100% 20
Pawter Take Down Normal Physical 90 85% 20
Pawter Water Gun Water Special 40 100% 25
  • Bold indicates a move that gets STAB when used by Hurricanine
  • Italic indicates a move that gets STAB only when used by an evolution of Hurricanine

Evolution[]

Pawterprofile
Unevolved
Pawter
 Water 
Thunder Stone
Thunder Stone
Huricanine Sugi 4
First evolution
Hurricanine
 Water  Electric 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Huricanine is based on Labrador Retrievers and thunderstorms. And just like it's pre evolved form, it seems to yet be another literal example of the term "sea dog".

Name origin[]

Hurricanine's name is a combination of hurricane and canine.

Pawter #062: Pawter
Pokémon
#064: Skullarva Skullarva
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