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Patama #224: Patama
Pokémon
#226: Yacuma Yacuma
Click to see all images of Machima
Machima
Windbreak Pokémon
#225
SpiritTrioMachima
Type
Flying Ghost
Unknown
Ability
Sand Veil
Gender ratio
100% female
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
187.4 lbs. 85.0 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and base
Footprint
F225
Pokédex color
White
Base friendship
35
Cry
No cry found

Machima is a dual-type Flying/Ghost Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Patama and Yacuma, it is one of the three Legendary Spirits of Urobos.

Pokédex entry[]

Pokédex entry
Machima is said to wander the badlands, shrouded in a perpetual sandstorm. In legend, it whisks intruders away from the desert on a cushion of wind.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One Deep in the desert dunes
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 85
81 - 150 157 - 295
Defense: 105
99 - 172 193 - 339
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 95
90 - 161 175 - 317
Speed: 125
117 - 194 229 - 383
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tailwind Flying Status —% 30
Start Gust Flying Special 40 100% 35
5 Sandstorm Rock Status —% 10
15 Air Cutter Flying Special 55 95% 25
20 Whirlwind Normal Status 100% 20
30 Ominous Wind Ghost Special 60 100% 5
35 Air Slash Flying Special 75 95% 20
45 Shadow Ball Ghost Special 80 100% 15
50 Recover Normal Status —% 10
60 Extrasensory Psychic Special 80 100% 30
65 Aura Sphere Fighting Special 90 —% 20
70 Hurricane Flying Special 120 70% 10
  • A level of "Start" indicates a move that will be known by a Machima obtained at level 1
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMPsychic TM104 Miracle Will Psychic Special 08080 100}}100% 10
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Earth Power Ground Special 90 100% 10 18 BP
Heal Bell Normal Status —% 5 6 BP
Heat Wave Fire Special 100 90% 10 18 BP
Helping Hand Normal Status —% 20 4 BP
Icy Wind Ice Special 55 95% 15 6 BP
Magic Coat Psychic Status —% 15 6 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Null Room Psychic Status —% 5 4 BP
Ominous Wind Ghost Special 60 100% 5 12 BP
Pain Split Normal Status —% 20 12 BP
Recycle Normal Status —% 10 6 BP
Roost Flying Status —% 10 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Singularity Psychic Status —% 5 4 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Tailwind Flying Status —% 30 8 BP
Tempest Flying Special 60 100% 10 8 BP
Terrorize Ghost Special 120 70% 10 22 BP
Trick Psychic Status 100% 10 8 BP
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Machima
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima

Evolution[]

SpiritTrioMachima
Unevolved
Machima
 Flying  Ghost 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Air spirit

Early concept art for Machima.

Machima is based on something. It is meant to represent a more mineral-like being than its two counterparts.

Name origin[]

Machima's name is a contraction of Mahimata (a deity whose name means "Great Mother"). It also comes from machi (a healer and religious leader). In addition, all members of the Spirit trio have names that end with -ma, which comes from mama (common in the names of nature deities and goddesses).

Patama #224: Patama
Pokémon
#226: Yacuma Yacuma
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