Magic Room | ||||||||||||||
Battles
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Target
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Availability
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Magic Room is a non-damaging Psychic-type move.
Effect[]
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.
Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.
Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.
Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.
Description[]
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Learnset[]
By leveling up[]
# | Pokémon | Type | Level | ||
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145 | ![]() |
Chegrin | Dark | Psychic | 53 |
183 | ![]() |
Enigmantis | Bug | Psychic | 63 |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By breeding[]
# | Pokémon | Type | Father | |||
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Direct | Chain | |||||
182 | ![]() |
Enigmite | Bug | ![]() |
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By a prior evolution[]
# | Pokémon | Type | Prior evolution | ||
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146 | ![]() |
Cheshade | Dark | Psychic | ![]() |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |