Metronome | ||||||||||||
Battles
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Target
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Availability
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Metronome is a non-damaging Normal-type move.
Effect[]
Metronome randomly selects a move and fully executes it. An attack called by Metronome in this way counts as the last move used.
A Pokémon will be able to use a move that is disabled if called via Metronome.
Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.
Metronome will not select itself or a number of other moves (usually ones that technically couldn't work when called by Metronome).
Description[]
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Learnset[]
By leveling up[]
# | Pokémon | Type | Level | ||
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160 | Viipii | Normal | Start | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By Move Tutor[]
Free Move Tutors | |
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Fire Pledge • Grass Pledge • Water Pledge | |
Blast Burn • Frenzy Plant • Hydro Cannon | |
Draco Meteor | |
Battle Point Move Tutors | |
Quaver Town: | Metronome • Mimic • Pay Day • Secret Power • Snore |
Andante Bay: | Acid Rain • Brace • Bug Bite • Electroweb • Gastro Acid • Icy Wind • Knock Off |
Magnet Rise • Recycle • Roost • Spite • Synthesis • Worry Seed | |
Staccato Cliffs: | Fire Punch • Gravity • Helping Hand • Ice Punch • Mudslide • Null Room • Role Play |
Seismic Toss • Singularity • Steel Wing • Tailwind • Tempest • Thunder Punch • Trick | |
Fugue Town: | Dragon Pulse • Frost Slash • Heal Bell • Hyper Voice • Iron Defense • Iron Head • Magic Coat |
Ominous Wind • Pain Split • Seed Bomb • Signal Beam • Snatch • Stealth Rock • Super Fang | |
Coda Peak: | Aqua Tail • Asteroid Shot • Avalanche • Double-Edge • Earth Power • Foul Play • Gunk Shot |
Heat Wave • Iron Tail • Megahorn • Outrage • Power Whip • Sky Attack • Superpower | |
Terrorize • Zap Cannon • Zen Headbutt |