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Erace #223: Erace
Pokémon
#225: Machima Machima
Click to see all images of Patama
Patama
Timberline Pokémon
#224
SpiritTrioPatama
Type
Grass Ghost
Unknown
Ability
Solar Power
Gender ratio
100% female
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
158.7 lbs. 72.0 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 3
0
HP
0
Atk
1
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and base
Footprint
F224
Pokédex color
Green
Base friendship
35
Cry
No cry found

Patama is a dual-type Grass/Ghost Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Machima and Yacuma, it is one of the three Legendary Spirits of Urobos.

Pokédex entry[]

Pokédex entry
Patama presides over land and forests, caring for the plants and Pokémon. It perpetuates the life cycle, making sure death always brings forth new life.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One Deep in the rainforest
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 105
99 - 172 193 - 339
Defense: 115
108 - 183 211 - 361
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Ingrain Grass Status —% 20
Start Magical Leaf Grass Special 60 —% 20
5 Sunny Day Fire Status —% 5
15 Synthesis Grass Status —% 5
20 Leech Seed Grass Status 90% 10
30 Leaf Tornado Grass Special 65 90% 10
35 Energy Ball Grass Special 80 100% 10
45 Shadow Ball Ghost Special 80 100% 15
50 Recover Normal Status —% 10
60 Extrasensory Psychic Special 80 100% 30
65 Aura Sphere Fighting Special 90 —% 20
70 Leaf Storm Grass Special 140 90% 5
  • A level of "Start" indicates a move that will be known by a Patama obtained at level 1
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMPsychic TM104 Miracle Will Psychic Special 08080 100}}100% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Earth Power Ground Special 90 100% 10 18 BP
Heal Bell Normal Status —% 5 6 BP
Helping Hand Normal Status —% 20 4 BP
Magic Coat Psychic Status —% 15 6 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Null Room Psychic Status —% 5 4 BP
Ominous Wind Ghost Special 60 100% 5 12 BP
Pain Split Normal Status —% 20 12 BP
Power Whip Grass Physical 120 85% 10 22 BP
Recycle Normal Status —% 10 6 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seed Bomb Grass Physical 80 100% 15 16 BP
Singularity Psychic Status —% 5 4 BP
Snore Normal Special 40 100% 15 1 BP
Spite Ghost Status 100% 10 2 BP
Synthesis Grass Status —% 5 6 BP
Terrorize Ghost Special 120 70% 10 22 BP
Trick Psychic Status 100% 10 8 BP
Worry Seed Grass Status 100% 10 4 BP
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Patama
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama

Evolution[]

SpiritTrioPatama
Unevolved
Patama
 Grass  Ghost 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Patama is the only member of the Spirit trio which does not learn a damaging move at level 15.

Design origin[]

Nature spirit 2

Early concept art of Patama.

Patama is based on Pachamama, an Incan fertility goddess. It is meant to represent a more plant-like being than its two counterparts.

Name origin[]

Patama's name is a contraction of Pachamama. In addition, all members of the Spirit trio have names that end with -ma, which comes from mama (common in the names of nature deities and goddesses).

Erace #223: Erace
Pokémon
#225: Machima Machima
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