Pin Missile
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  14
Accuracy  85%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Foe Foe
Self Ally
May affect anyone but the user
  • Not a TM, HM or Move Tutor move.

Pin Missile is a damage-dealing Bug-type move.


Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance that it will hit 3 times, a 16.7% chance that it will hit 4 times, and a 16.7% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 44.352.

Pokémon with the ability Skill Link will always hit five times when using Pin Missile, if it does not miss.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it. Bide and Counter will only acknowledge the last strike of this move.


Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


By leveling up[]

# Pokémon Type Level
036 Caranox Caranox Bug Poison 28
114 Pottle Pottle Ground Grass Start
115 Trikotta Trikotta Ground Grass Start
116 Terrorcotta Terrorcotta Ground Grass Start
155 Toxito Toxito Bug Poison 13
156 Sanguito Sanguito Bug Poison 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.