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Diamat #214: Diamat
Pokémon
#216: Tozecko Tozecko
Click to see all images of Quecko
Quecko
Ornate Pokémon
#215
216
Type
Grass
Unknown
Abilities
Leaf Guard or Overgrow
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Grass and Dragon
Hatch time
10455 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
43.9 lbs. 19.9 kg
0 lbs. 0 kg
Base experience yield
75
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F215
Pokédex color
Yellow
Base friendship
35
Cry
No cry found

Quecko is a Grass-type Pokémon.

It evolves into Tozecko starting at level 43.

Pokédex entry[]

Pokédex entry
Quecko is hard to find and catch; this makes it very sought after not only by trainers, but also by healers who use its leaves to make medicine.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 58
118 - 165 226 - 320
Attack: 65
63 - 128 121 - 251
Defense: 47
46 - 108 89 - 212
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 85
81 - 150 157 - 295
Total: 375   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Vine Whip Grass Physical 35 100% 15
Start Twister Dragon Special 40 100% 20
5 Leer Normal Status 100% 30
10 Glare Normal Status 90% 30
15 Razor Leaf Grass Physical 55 95% 25
19 Leaf Shield Grass Status —% 10
24 Poison Fang Poison Physical 50 100% 15
29 Growth Normal Status —% 40
33 Tempest Flying Special 60 100% 10
38 Leaf Blade Grass Physical 90 100% 15
43 Agility Psychic Status —% 30
47 Aromatherapy Grass Status —% 5
52 Venoshock Poison Special 65 100% 10
57 Coil Poison Status —% 20
61 Leaf Storm Grass Special 140 90% 5
  • A level of "Start" indicates a move that will be known by a Quecko obtained at level 1
  • Bold indicates a move that gets STAB when used by Quecko
  • Italic indicates a move that gets STAB only when used by an evolution of Quecko
  • Moves in yellow cannot be learned by any previous evolutions of Quecko

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Quecko
  • Italic indicates a move that gets STAB only when used by an evolution of Quecko
  • Moves in yellow cannot be learned by any previous evolutions of Quecko

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Aqua Tail Water Physical 90 90% 10 16 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Dragon Pulse Dragon Special 90 100% 10 18 BP
Grass Pledge Grass Special 50 100% 10 Free
Heat Wave Fire Special 100 90% 10 18 BP
Helping Hand Normal Status —% 20 4 BP
Iron Tail Steel Physical 100 75% 15 16 BP
Mimic Normal Status —% 10 1 BP
Outrage Dragon Physical 120 100% 10 24 BP
Power Whip Grass Physical 120 85% 10 22 BP
Roost Flying Status —% 10 4 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seed Bomb Grass Physical 80 100% 15 16 BP
Snore Normal Special 40 100% 15 1 BP
Synthesis Grass Status —% 5 6 BP
Tailwind Flying Status —% 30 8 BP
Tempest Flying Special 60 100% 10 8 BP
Worry Seed Grass Status 100% 10 4 BP
  • Bold indicates a move that gets STAB when used by Quecko
  • Italic indicates a move that gets STAB only when used by an evolution of Quecko
  • Moves in yellow cannot be learned by any previous evolutions of Quecko

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FoliatFlorabriFloressumKidlingHarpeeCubzeroAvalynxBluffinCowattiPounther
JaguilePeppitHoppaneroBouweeCuppyFettlekishNobunataCraliberCrawglockLeafish
ChlorofinSedirrotCondesaDesoulaDinkywinkDunkywunkrColtergeistFantasmareToxitoSanguito
FortifrySmashiaryArjibiRoyjibivBaziliskOrnitherbDilophloraTozecko
Agility Psychic Status —% 30
MusburryMusbushelFlowgerLeafishChlorofinLoneleafSlaticTelsionChameleohmArjibi
Royjibiv
Camouflage Normal Status —% 20
AguadeCharmbraOrettBasilectCraklingFuelong Dragon Dance Dragon Status —% 20
FoliatFlorabriFloressumAlpintForuskLeafishChlorofinCobrasketLoneleafForthorn
Grass Whistle Grass Status 55% 15
MusburryMusbushelGrowmeoKertruffleMosshroomLumishroomPerishroomPeppitAlpintForusk
PottleTrikottaTerrorcottaLoneleafDrosireTozecko
Growth Normal Status —% 40
MusburryMusbushelGrowmeoAlpintForuskFlowgerBullotusPottleTrikottaTerrorcotta
ArtifishSlaticTelsionChameleohmDrosireSundukeTozecko
Power Whip Grass Physical 120 85% 10
FoliatFlorabriFloressumHarpeeAquilorWarquilaBluffinBurrmudailCarajouleMortasque
BurrowlMagowlQuibbleFowattleTurkistadorSedirrotCondesaCardiniteChardinalKairoglyph
DesoulaNecrowVultergystSolacariToxitoSanguitoSmashiarySilkinderParamothRoyjibiv
BasilectTozeckoFuelong
Roost Flying Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Quecko
  • Bold indicates a move that gets STAB when used by Quecko
  • Italic indicates a move that gets STAB only when used by an evolution of Quecko

Evolution[]

216
Unevolved
Quecko
 Grass 
Rare Candy
Level 43
PetPetPet
First evolution
Tozecko
 Grass  Dragon 


Sprites[]

Add them here when they're finalized.

Trivia[]

Quecko concept

Early concept for Quecko

Design origin[]

Quecko is based on a gecko, as well as Quetzalcoatl, a Mesoamerican deity often depicted as a feathered serpent.

Name origin[]

Quecko's name is a combination of Quetzalcoatl and gecko.

Diamat #214: Diamat
Pokémon
#216: Tozecko Tozecko
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