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Hoppanero #060: Hoppanero
Pokémon
#062: Pawter Pawter
Click to see all images of Scovalope
Scovalope
Chili Rabbit Pokémon
#061
Cinnabunny
Type
Grass Fire
Unknown
Abilities
Chlorophyll or Flame Body
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and Grass
Hatch time
4080 steps*
Height
3'3" 1.0 m
0'0" 0 m
Weight
49.4 lbs. 22.4 kg
0 lbs. 0 kg
Base experience yield
228
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F061
Pokédex color
Green
Base friendship
70
Cry


Scovalope is a dual-type Grass/Fire Pokémon.

It evolves from Hoppanero when exposed to a Fire Stone or a Leaf Stone. It is the final form of Peppit.

Pokédex entry[]

Pokédex entry
Scovalope is highly adept at evading detection. The fruits on its horns may fall off, and are considered both a lucky charm and a delicacy.

Game locations[]

Availability
None Evolve Hoppanero
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Petaya Berry Petaya Berry
Rare Liechi Berry Liechi Berry
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 64
124 - 171 238 - 332
Attack: 94
89 - 160 173 - 315
Defense: 60
58 - 123 112 - 240
Sp.Atk: 96
90 - 162 177 - 320
Sp.Def: 72
69 - 136 134 - 267
Speed: 120
112 - 189 220 - 372
Total: 506   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Blaze Kick Fire Physical 85 90% 10
Start Lucky Chant Normal Status —% 30
Start Sweet Scent Normal Status 100% 20
Start Horn Leech Grass Physical 75 100% 10
Start Double Team Normal Status —% 15
57 Bounce Flying Physical 85 85% 5
62 Inferno Fire Special 100 50% 5
  • A level of "Start" indicates a move that will be known by a Scovalope obtained at level 1
  • Bold indicates a move that gets STAB when used by Scovalope
  • Italic indicates a move that gets STAB only when used by an evolution of Scovalope
  • Moves in yellow cannot be learned by any previous evolutions of Scovalope

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMFire TM105 Stoke Fire Status 0000 —}}—% 15
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Scovalope
  • Italic indicates a move that gets STAB only when used by an evolution of Scovalope
  • Moves in yellow cannot be learned by any previous evolutions of Scovalope

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 22 BP
Gastro Acid Poison Status 100% 10 2 BP
Heat Wave Fire Special 100 90% 10 18 BP
Megahorn Bug Physical 120 85% 10 24 BP
Mimic Normal Status —% 10 1 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seed Bomb Grass Physical 80 100% 15 16 BP
Snore Normal Special 40 100% 15 1 BP
Super Fang Normal Physical Varies 90% 10 18 BP
Synthesis Grass Status —% 5 6 BP
Worry Seed Grass Status 100% 10 4 BP
Zen Headbutt Psychic Physical 80 90% 15 16 BP
  • Bold indicates a move that gets STAB when used by Scovalope
  • Italic indicates a move that gets STAB only when used by an evolution of Scovalope
  • Moves in yellow cannot be learned by any previous evolutions of Scovalope

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
FlorabriFloressumMosshroomFlowgerDrosireQueckoTozecko Aromatherapy Grass Status —% 5
KidlingPyroatFlaireesKoblinKoberusCraklingFuelong Flare Blitz Fire Physical 120 100% 15
AguadeIguadiumAguanautHarpeeAquilorWarquilaCapigCapabaraFawningLlamarsh
BuckstonBurrmudailCowattiSnomeSnogreTaomarinOrangutaoMusburryMusbushelGrowmeo
DreamderyMacabraPawterHurricaninePlatypowPlatikhaoCuppyFettlekishNobunataPsybex
GnuruBurrowlMagowlPueblantCahokisectCairupKairoglyphSolacariLoneleafForthorn
ChihahaHowlequinDoppoleArtifishThoraxePomparuntPompagoonHyekuzaErycoonLeukoon
ViipiiChillothSoakothChayanMacuarriorOarwishSmashiaryLintleSilkinderParamoth
ChimpocaSimayanMonkezumaEnigmiteEnigmantisArjibiRoyjibivLuchitoEluchadonQuecko
Tozecko
Helping Hand Normal Status —% 20
KertruffleMosshroomLumishroomPerishroomAlpintForuskPottleTrikottaTerrorcottaDrosire
Ingrain Grass Status —% 20
FoliatGrowmeoLeafishChlorofinPangolashLoneleafMacuarriorBaziliskOrnitherbDilophlora
QueckoTozecko
Leaf Blade Grass Physical 90 100% 15
FoliatMusburryMusbushelGrowmeoMosshroomFlowgerDiloweedPangolashLoneleafDrosire
Leech Seed Grass Status 90% 10
QuibbleFowattleTurkistadorSomberadoPhlaskCharmbraDesoulaNecrowSolacariColtergeist
FantasmareWispern
Nasty Plot Dark Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Scovalope
  • Bold indicates a move that gets STAB when used by Scovalope
  • Italic indicates a move that gets STAB only when used by an evolution of Scovalope

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
PeppitHoppanero Agility Psychic Status —% 30
PeppitHoppanero Baton Pass Normal Status —% 40
PeppitHoppanero Charm Normal Status 100% 20
PeppitHoppanero Ember Fire Special 40 100% 25
Hoppanero Flame Burst Fire Special 70 100% 15
Peppit Growth Normal Status —% 40
Hoppanero Jump Kick Fighting Physical 100 95% 10
PeppitHoppanero Magical Leaf Grass Special 60 —% 20
PeppitHoppanero Quick Attack Normal Physical 40 100% 30
PeppitHoppanero Razor Leaf Grass Physical 55 95% 25
PeppitHoppanero Tackle Normal Physical 50 100% 35
  • Bold indicates a move that gets STAB when used by Scovalope
  • Italic indicates a move that gets STAB only when used by an evolution of Scovalope

Evolution[]

Peppit Sugi 4
Unevolved
Peppit
 Grass  Fire 
Rare Candy
Level 28
Hoppanero Sugi 4C
First evolution
Hoppanero
 Grass  Fire 
Fire Stone
Fire Stone
or
Leaf Stone
Leaf Stone
Cinnabunny
Second evolution
Scovalope
 Grass  Fire 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Scovalope is based on a jackalope, a mythical North American creature that resembles an antelope jackrabbit with (hence the wordplay) antelope horns, and chili peppers.

Name origin[]

Scovalope's name is a combination of Scoville, the name of the scale which rates how pungent chili peppers are, and jackalope.

Hoppanero #060: Hoppanero
Pokémon
#062: Pawter Pawter
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