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Chilloth #161: Chilloth
Pokémon
#163: Chayan Chayan
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Soakoth
Slow Floating Pokémon
#162
Type
Water
Unknown
Abilities
Swift Swim or Content
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg group
Water 1
Hatch time
5355 steps*
Height
5'3" 1.6 m
0'0" 0 m
Weight
203.0 lbs. 92.1 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
1
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
Pokédex color
Blue
Base friendship
70
Cry
No cry found

Soakoth is a Water-type Pokémon.

It evolves from Chilloth starting at level 30.

Pokédex entry[]

Pokédex entry
Soakoth drifts nonchalantly along river rapids as if they were a gentle stream. Pokémon that can't swim sometimes climb on its belly to cross bodies of water.

Game locations[]

Availability
None Evolve Chilloth
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Sitrus Berry Sitrus Berry
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 70
67 - 134 130 - 262
Defense: 80
76 - 145 148 - 284
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 95
90 - 161 175 - 317
Speed: 60
58 - 123 112 - 240
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Hammer Arm Fighting Physical 100 90% 10
Start Recycle Normal Status —% 10
Start Scratch Normal Physical 40 100% 35
Start Yawn Normal Status —% 10
4 Water Gun Water Special 40 100% 25
7 Encore Normal Status 100% 5
10 Slack Off Normal Status —% 10
14 Feint Attack Dark Physical 60 —% 20
17 Aqua Ring Water Status —% 20
20 Water Pulse Water Special 60 100% 20
24 Slash Normal Physical 70 100% 20
27 Curse Ghost Status —% 10
30 Rest Psychic Status —% 10
30 Snore Normal Special 40 100% 15
35 Body Slam Normal Physical 85 100% 15
39 Surf Water Special 95 100% 15
43 Entrainment Normal Status 100% 15
48 Flail Normal Physical Varies 100% 15
52 Amnesia Psychic Status —% 20
56 Hydro Pump Water Special 120 80% 5
61 Belly Drum Normal Status —% 10
  • A level of "Start" indicates a move that will be known by a Soakoth obtained at level 1
  • Bold indicates a move that gets STAB when used by Soakoth
  • Italic indicates a move that gets STAB only when used by an evolution of Soakoth
  • Moves in yellow cannot be learned by any previous evolutions of Soakoth

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 Hone Claws Dark Status 0000 —}}—% 15
TM06 Toxic Poison Status 0000 090}}90% 10
TM07 Hail Ice Status 0000 —}}—% 10
TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 —}}—% 10
TM18 Rain Dance Water Status 0000 —}}—% 5
TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000Varies 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 —}}—% 15
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 —}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 Scald Water Special 08080 100}}100% 15
TM56 Fling Dark Physical 0000Varies 100}}100% 10
TM58 Endure Normal Status 0000 —}}—% 10
TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 Swords Dance Normal Status 0000 —}}—% 30
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 —}}—% 10
TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TM97 Sleep Talk Normal Status 0000 —}}—% 10
TM99 Water Pulse Water Special 06060 100}}100% 20
TM102 Depth Charge Water Special 07070 100}}100% 15
TM106 Pincer Attack Bug Physical 07070 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM03 Surf Water Special 09595 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
HM05 Dive Water Physical 08080 100}}100% 10
HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Soakoth
  • Italic indicates a move that gets STAB only when used by an evolution of Soakoth
  • Moves in yellow cannot be learned by any previous evolutions of Soakoth

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Brace Normal Status —% 15 4 BP
Double-Edge Normal Physical 120 100% 15 22 BP
Frost Slash Ice Physical 90 100% 15 18 BP
Helping Hand Normal Status —% 20 4 BP
Ice Punch Ice Physical 75 100% 15 12 BP
Icy Wind Ice Special 55 95% 15 6 BP
Knock Off Dark Physical 20 100% 20 4 BP
Mimic Normal Status —% 10 1 BP
Mudslide Ground Special 75 95% 20 8 BP
Recycle Normal Status —% 10 6 BP
Secret Power Normal Physical 70 100% 20 6 BP
Seismic Toss Fighting Physical Varies 100% 20 8 BP
Snore Normal Special 40 100% 15 1 BP
Zen Headbutt Psychic Physical 80 90% 15 16 BP
  • Bold indicates a move that gets STAB when used by Soakoth
  • Italic indicates a move that gets STAB only when used by an evolution of Soakoth
  • Moves in yellow cannot be learned by any previous evolutions of Soakoth

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Soakoth
  • Bold indicates a move that gets STAB when used by Soakoth
  • Italic indicates a move that gets STAB only when used by an evolution of Soakoth

Evolution[]

Unevolved
Chilloth
 Water 
Rare Candy
Level 30
First evolution
Soakoth
 Water 


Sprites[]

Add them here when they're finalized.

Trivia[]

Design origin[]

Soakoth is based on a three-toed sloth as well as prehistoric giant ground sloths. The orange elements of its torso evoke the appearance of inflatable armbands and a swim ring. Its tousled shaggy hair, laidback demeanor and affinity for water are also reminiscent of stereotypical surfer culture.

Name origin[]

Soakoth's name is a combination of soak and sloth.

Chilloth #161: Chilloth
Pokémon
#163: Chayan Chayan