Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  -%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Foe Foe
Self Ally
May affect anyone but the user
  • Not a TM, HM or Move Tutor move.

Struggle is a damage-dealing move. It is a move that no Pokemon naturally learns but every Pokemon will use if none of their other moves are usable, usually due to a lack of pp, although moves such as Disable and Imprison can force a Pokemon to use struggle.


Struggle deals damage to the opponent and the user recieves recoil damage equal to ¼ of the user's maximum HP. Recoil damage is always taken, even with an ability such as Rock Head which would prevent it. Struggle will automatically be used by a Pokemon that has no usable moves but is ordered to attack, and is not affected by pp limitations. Struggle is capable of striking a Critical Hit.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle deals typeless damage, inflicting normal damage to all types and being unaffected by STAB.

If a Pokémon is holding a Choice Band and is affected by Disable, Taunt, Imprison, or Cursed Body such that it cannot use the move that the Choice Band forces it to, it will always use Struggle as long as the item and the effect both remain active. If a Pokémon is holding a Choice Band and is affected by Torment, the Pokémon will use Struggle every second turn.

Struggle is now unaffected by modifications to the accuracy stat and evasion stat.




All Pokemon will use Struggle when they cannot use any more moves, but no Pokemon can learn Struggle