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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Water type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 75.19
Attack: 67.22
Defense: 69.89
Sp.Atk: 73.25
Sp.Def: 68.64
Speed: 63.89
Total: 418.08


Fully evolved[]

Stat
HP: 91.44
Attack: 81.11
Defense: 83.94
Sp.Atk: 88.61
Sp.Def: 84.22
Speed: 75.44
Total: 504.78


Battle properties[]

Offensive Water Defensive
Power Types   Power Types
Fire
Ground
Rock
½× Fire
Ice
Steel
Water
½× Dragon
Grass
Water
Electric
Grass
None None


Pokémon[]

There are 36 Water-type Pokémon, which is 15.7% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Water-type Pokémon[]

Dex no. Pokémon Type
#007 Aguade Aguade Water Water
#062 Pawter Pawter Water Water
#071 Totter Totter Water Water
#072 Cascotta Cascotta Water Water
#073 Lutrajet Lutrajet Water Water
#078 Cuppy Cuppy Water Water
#138 Nurshary Nurshary Water Water
#161 Chilloth Chilloth Water Water
#162 Soakoth Soakoth Water Water
#166 Fortifry Fortifry Water Water
#186 Barracute Barracute Water Water
#187 Jawgodon Jawgodon Water Water
#219 Draggar Draggar Water Water

Half Water-type Pokémon[]

Primary Water-type Pokémon[]

Dex no. Pokémon Type
#008 Iguadium Iguadium Water Fighting
#009 Aguanaut Aguanaut Water Fighting
#063 Hurricanine Hurricanine Water Electric
#079 Fettlekish Fettlekish Water Fire
#088 Craliber Craliber Water Steel
#089 Crawglock Crawglock Water Steel
#090 Leafish Leafish Water Grass
#091 Chlorofin Chlorofin Water Grass
#133 Dinkywink Dinkywink Water Rock
#134 Dunkywunkr Dunkywunkr Water Rock
#167 Oarwish Oarwish Water Psychic
#172 Glauqua Glauqua Water Poison
#173 Hydranticus Hydranticus Water Poison
#192 Glocto Glocto Water Fire
#193 Lavoon Lavoon Water Fire
#220 Ragnarow Ragnarow Water Dragon
#226 Yacuma Yacuma Water Ghost

Secondary Water-type Pokémon[]

Dex no. Pokémon Type
#069 Bouwee Bouwee Bug Water
#070 Scubug Scubug Bug Water
#084 Flowger Flowger Grass Water
#085 Bullotus Bullotus Grass Water
#177 Parapy Parapy Bug Water
#178 Mawasite Mawasite Bug Water

Moves[]

Move Category Power Accuracy PP Target Description
Aqua Jet Physical 40 100% 20 (max 32)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring Status —% 20 (max 32)
   
   
Self
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail Physical 90 90% 10 (max 16)
   
   
Anyone
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine Special 65 100% 10 (max 16)
   
   
Anyone
If the target's HP is down to about half, this attack will hit with double the power.
Bubble Special 20 100% 30 (max 48)
   
   
All foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Bubble Beam Special 65 100% 20 (max 32)
   
   
Anyone
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Crabhammer Physical 90 90% 10 (max 16)
   
   
Anyone
The target is hammered with a large pincer. Critical hits land more easily.
Depth Charge Special 70 100% 15 (max 24)
   
   
Anyone
The user fires a blast of energy from the deep. May paralyze the target.
Dive Physical 80 100% 10 (max 16)
   
   
Anyone
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Hydro Cannon Special 150 90% 5 (max 8)
   
   
Anyone
The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump Special 120 80% 5 (max 8)
   
   
Anyone
The target is blasted by a huge volume of water launched under great pressure.
Muddy Water Special 95 85% 10 (max 16)
   
   
All foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
Octazooka Special 65 85% 10 (max 16)
   
   
Anyone
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Rain Dance Status —% 5 (max 8)
   
   
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Razor Shell Physical 75 95% 10 (max 16)
   
   
Anyone
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Scald Special 80 100% 15 (max 24)
   
   
Anyone
The user shoots boiling hot water at its target. It may also leave the target with a burn.
Soak Status 100% 20 (max 32)
   
   
Anyone
The user shoots a torrent of water at the target and changes the target's type to Water.
Surf Special 95 100% 15 (max 24)
   
   
All Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Water Gun Special 40 100% 25 (max 40)
   
   
Anyone
The target is blasted with a forceful shot of water.
Water Pledge Special 50 100% 10 (max 16)
   
   
Anyone
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse Special 60 100% 20 (max 32)
   
   
Anyone
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Sport Status —% 15 (max 24)
   
   
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout Special Varies 100% 5 (max 8)
   
   
All foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Waterfall Physical 80 100% 15 (max 24)
   
   
Anyone
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Whirlpool Special 35 85% 15 (max 24)
   
   
Anyone
Traps foes in a violent swirling whirlpool for four to five turns.
Withdraw Status —% 40 (max 64)
   
   
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Clamp Physical 35 85% 10 (max 16)
   
   
Anyone
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

  • There are the same number of Water-type Pokémon which are fully evolved as there are Water-type Pokémon which are not fully evolved (18 each).
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