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Weather Ball
Battles
Type  Normal
Category  Special
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Weather Ball is a damage-dealing Normal-type move.

Effect[]

When no weather condition is in effect, Weather Ball is a Normal-type move. During any weather condition, Weather Ball's power doubles to 100 (type power-ups from the weather will be put into effect in addition to this boost).

Weather Ball's type changes depending on the weather conditions at the time it is used:

  • Fire-type if it is sunny.
  • Water-type if it is raining.
  • Ice-type if it is hailing.
  • Rock-type if there is a sandstorm.
  • Normal-type if it is foggy, if there are strong winds, or there is no special weather condition in effect.

Weather Ball is unaffected by Normalize.

Description[]

Description
An attack move that varies in power and type depending on the weather.

Learnset[]

By leveling up[]

# Pokémon Type Level
063 Hurricanine Hurricanine Water Electric 32
189 Sunduke Sunduke Grass Grass 47
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding[]

# Pokémon Type Father
Direct Chain
022 Bluffin Bluffin Ice Ice NO VALID FATHERS! NO VALID FATHERS!
092 Quibble Quibble Normal Flying Hurricanine
137 Solacari Solacari Normal Flying NO VALID FATHERS! NO VALID FATHERS!
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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