Yawn | ||||||||||||
Battles
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Target
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Availability
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Yawn is a non-damaging Normal-type move.
Effect[]
In the turn that Yawn is used, the only effect will be the user yawning at the target. At the end of the next turn, the target (if still active) will fall asleep unless it gets affected by a major status condition in the meantime, a status-protecting move is used (like Uproar), or the battle ends.
Yawn will fail immediately if the target has a substitute, a major status condition, or when used against a Pokémon with Insomnia or Vital Spirit as its ability.
If a Pokémon is afflicted by a status condition (including sleep) while affected by Yawn, and then cured of it before Yawn would cause it to fall asleep, Yawn's effect proceeds as normal.
Description[]
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Learnset[]
By leveling up[]
# | Pokémon | Type | Level | ||
---|---|---|---|---|---|
013 | ![]() |
Capig | Normal | 22 | |
014 | ![]() |
Capabara | Normal | 23 | |
020 | ![]() |
Pengliff | Ice | 14 | |
021 | ![]() |
Penglacier | Ice | Rock | 14 |
046 | ![]() |
Dreamdery | Psychic | Start | |
082 | ![]() |
Psybex | Psychic | 4 | |
083 | ![]() |
Gnuru | Psychic | 4 | |
160 | ![]() |
Viipii | Normal | Start | |
161 | ![]() |
Chilloth | Water | Start | |
162 | ![]() |
Soakoth | Water | Start | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By breeding[]
# | Pokémon | Type | Father | |||
---|---|---|---|---|---|---|
Direct | Chain | |||||
030 | ![]() |
Cowatti | Electric | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |
033 | ![]() |
Taomarin | Normal | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |
084 | ![]() |
Flowger | Grass | Water | ![]() ![]() ![]() |
|
147 | ![]() |
Doppole | Normal | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |